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pirats/AGENTS.md

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Use the version of Python/Pytest in the .venv directory when attempting to run commands, as that's where the pip dependencies (and pytest) are installed.
## Database migrations
Schema changes use Alembic (migrations live in `src/pirats/migrations/`, shipped inside the package). The app applies them automatically at startup via `pirats.database.run_migrations()`; databases predating Alembic are normalized and stamped at the `0001` baseline first.
After editing `src/pirats/models.py`, generate a migration and sanity-check it:
```
.venv/bin/alembic revision --autogenerate -m "describe the change"
.venv/bin/alembic upgrade head # or just start the app
```
**Note on adding NOT NULL columns in SQLite:**
SQLite does not support adding a `NOT NULL` column without a default value to an existing table. When Alembic auto-generates a migration that adds a `nullable=False` column, you MUST manually edit the migration to include `server_default="..."` in the `sa.Column` definition (e.g., `server_default=""` for strings) before applying it. Otherwise, the migration will crash with `Cannot add a NOT NULL column with default value NULL`.
Do NOT add ad-hoc `ALTER TABLE` statements to `database.py` — that legacy list exists only to upgrade pre-Alembic databases to the baseline and must not grow.
## Learning during testing
When you run into a repeatable problem during testing (e.g. port assignment collision, missing executable, etc), note down the problem and solution in this file so that you'll have access to it in future sessions.
- If Alembic autogeneration says the target database is not up to date, create a temporary database with `DATABASE_URL=sqlite:////tmp/<name>.db .venv/bin/alembic upgrade head`, then run the autogeneration command with that same `DATABASE_URL`.
## Versioning & changelog
The app shows its version number and a player-facing changelog in the ☰ menu → About. Both come from `frontend/src/lib/changelog.js` (rendered by `frontend/src/components/AboutModal.svelte`).
- Bump `VERSION` by one on **every** commit.
- When a commit changes something players can see, add an entry to the **top** of `CHANGELOG` (`{ version, date, changes: [...] }`) describing it in player-facing terms. Group everything shipping under one version into a single entry.
- The changelog is for players: skip refactors, tests, tooling, and other internal-only changes. A commit with no user-facing change bumps `VERSION` but adds no entry.
## Work order
You will be working on tasks in [TODO.md](./TODO.md]. Work on at most two tasks at a time (one is preferable, but two is fine if they dove tail really nicely), and after you finish each task, make a git commit and update the TODO list to check off the completed task.