Full-state JSON snapshots let a scene be rolled back to an earlier
action. All game state lives in game_id-scoped tables, so a checkpoint
is just a serialized dump of the gameplay rows and rollback restores
it -- sidestepping deterministic replay (the deck shuffle is
materialized into state and captured verbatim).
- Checkpoint table + GameEvent.checkpoint_id (tri-state) +
Game.rollback_timeline_version (models.py, Alembic migration).
- crud_rollback.py: serialize/apply/capture/seal-purge/rollback.
- Capture is driven by the broadcast middleware: snapshot per action
while in the `scene` phase, seal+purge otherwise. Confined to the
current scene; older scenes' checkpoints are purged at scene end.
- POST /game/{gid}/player/{pid}/rollback (routes_rollback.py),
server-enforced for Admins and Deep players.
- EventLog.svelte: per-event rollback buttons + timeline reconciliation.
- Remove the orphaned /scene/rollback per-card-play undo (dead code
since d7f8483, never wired up; superseded by full-state rollback).
Phase 1 truncates the future immediately; the greyed/undoable redo is
deferred to Phase 2.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rats with Gats Remote Play (pirats)
A web-based remote play companion app for the tabletop roleplaying game Rats with Gats (where players roleplay as gunslinging pirate rats, or "Pi-Rats", in the magical land of Yeld). The application manages lobbies, character creation, card mechanics, scene phases, obstacles, challenges, and player voting. See RULEBOOK.md for the game rules.
It is built with a FastAPI + SQLModel (SQLite) backend and a Svelte 5 single-page frontend (in frontend/), which polls the backend's JSON state endpoint for near-real-time updates.
Features
- Game Lobby: Create games and join as players via a unique game ID.
- Character Creation:
- Fill out the character profile (appearance, smell, catchphrase).
- Delegate custom "Like/Hate" relationship questionnaire cards to other crewmates (answering them for each other!).
- Draft three "Secret Pirate Techniques" which are automatically shuffled and swapped among players.
- Bind swapped techniques to Face Cards (Jack, Queen, King) for play.
- Dynamic Card Mechanics:
- Automated 54-card deck shuffling and card drawing.
- Automatically matches card suits to thematic obstacles (Clubs for combat, Spades for stealth/cunning, Hearts for social/morale, Diamonds for nautical/athletics).
- Scene Management:
- Assign roles (Pi-Rats or "The Deep" narrator).
- Dynamic challenge creation linking multiple active obstacles.
- Automatically handles card matching colors/values, automatic success when playing Face Card techniques, and Joker card triggers to discard/replace obstacles.
- Between-Scenes Voting:
- Vote on crewmates to rank up.
- Toggle personal objectives (Get a Gat, Earn a Name, Die like a Pirate).
Installation & Running
This project supports standard Python package tools as well as Nix flakes.
Option 1: Standard Python Installation
Prerequisites
- Python >= 3.9
- Virtual environment tool (optional but recommended)
1. Setup Virtual Environment (Optional)
python -m venv .venv
source .venv/bin/activate
2. Install Package
Install the package and its dependencies in editable mode:
pip install -e .
3. Run the App
Launch the FastAPI server using the installed package entrypoint:
pirats --host 0.0.0.0 --port 8000 --reload
Alternatively, run it with uvicorn:
uvicorn pirats.main:app --host 0.0.0.0 --port 8000 --reload
Once running, access the web UI at http://localhost:8000.
Option 2: Using Nix Flakes
If you use the Nix package manager, this repository provides a complete environment.
1. Enter the Development Shell
Includes Python, all runtime dependencies, and testing tools (pytest):
nix develop
2. Run the Application
Run the package directly from the flake:
nix run . -- --host 0.0.0.0 --port 8000
3. Build the Application Package
nix build .
The executable will be located in ./result/bin/pirats.
Deploying as a NixOS Service
The Nix flake exposes a NixOS module that configures the application to run as a systemd service with appropriate sandboxing.
Add this flake to your system configuration and configure the service:
services.pirats = {
enable = true;
host = "127.0.0.1";
port = 8000;
databasePath = "/var/lib/pirats/rats_with_gats.db";
openFirewall = false; # Set to true to open ports in the firewall
};
Running Tests
Tests are written using pytest.
Running with Pip
pytest
Running with Nix
nix develop --command pytest
Project Structure
pirats/
├── pyproject.toml # Python package metadata and dependencies
├── flake.nix # Nix package (incl. frontend build), dev shell, NixOS service module
├── tests/
│ └── test_game.py # Game logic and CRUD test suite (pure-crud, no HTTP for most)
├── frontend/ # Svelte 5 + Vite SPA
│ └── src/
│ ├── pages/ # Routes: Home, Join, Dashboard (game UI), Admin
│ ├── components/ # One component per game phase, Card.svelte, and scene/ (ScenePhase sub-panels)
│ └── lib/ # api.js (fetch wrapper), cards.js (card display helpers), suggestions.js (Suggest-button pools)
└── src/
└── pirats/ # FastAPI backend package
├── main.py # App setup, /api/game create/join/state endpoints, CLI entrypoint
├── models.py # SQLModel tables (Game, Player, Obstacle, Challenge, Vote, GameEvent)
├── cards.py # Card parsing, deck building, obstacle table from the rulebook
├── crud.py # Facade re-exporting all crud_* modules
├── crud_*.py # Game logic by phase: base (deck/hands/rank), character, scene, challenge, upkeep
├── routes_*.py # Thin API routers by phase, mounted under /api
└── static/ # Built frontend lands here (gitignored; populated by the Nix build)
Frontend Development
Run the backend (pirats --reload) and the Vite dev server side by side; Vite proxies /api to port 8000:
cd frontend && npm install && npm run dev