Files
pirats/frontend
Tim McCarthy a7f174b214 Add game-state rollback (Phase 1)
Full-state JSON snapshots let a scene be rolled back to an earlier
action. All game state lives in game_id-scoped tables, so a checkpoint
is just a serialized dump of the gameplay rows and rollback restores
it -- sidestepping deterministic replay (the deck shuffle is
materialized into state and captured verbatim).

- Checkpoint table + GameEvent.checkpoint_id (tri-state) +
  Game.rollback_timeline_version (models.py, Alembic migration).
- crud_rollback.py: serialize/apply/capture/seal-purge/rollback.
- Capture is driven by the broadcast middleware: snapshot per action
  while in the `scene` phase, seal+purge otherwise. Confined to the
  current scene; older scenes' checkpoints are purged at scene end.
- POST /game/{gid}/player/{pid}/rollback (routes_rollback.py),
  server-enforced for Admins and Deep players.
- EventLog.svelte: per-event rollback buttons + timeline reconciliation.
- Remove the orphaned /scene/rollback per-card-play undo (dead code
  since d7f8483, never wired up; superseded by full-state rollback).

Phase 1 truncates the future immediately; the greyed/undoable redo is
deferred to Phase 2.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 06:02:56 -07:00
..
2026-06-13 06:02:56 -07:00
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2026-06-11 14:39:41 -07:00
2026-06-11 14:39:41 -07:00
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Svelte + Vite

This template should help get you started developing with Svelte in Vite.

VS Code + Svelte.

Need an official Svelte framework?

Check out SvelteKit, which is also powered by Vite. Deploy anywhere with its serverless-first approach and adapt to various platforms, with out of the box support for TypeScript, SCSS, and Less, and easily-added support for mdsvex, GraphQL, PostCSS, Tailwind CSS, and more.

Technical considerations

Why use this over SvelteKit?

  • It brings its own routing solution which might not be preferable for some users.
  • It is first and foremost a framework that just happens to use Vite under the hood, not a Vite app.

This template contains as little as possible to get started with Vite + Svelte, while taking into account the developer experience with regards to HMR and intellisense. It demonstrates capabilities on par with the other create-vite templates and is a good starting point for beginners dipping their toes into a Vite + Svelte project.

Should you later need the extended capabilities and extensibility provided by SvelteKit, the template has been structured similarly to SvelteKit so that it is easy to migrate.

Why include .vscode/extensions.json?

Other templates indirectly recommend extensions via the README, but this file allows VS Code to prompt the user to install the recommended extension upon opening the project.

Why enable checkJs in the JS template?

It is likely that most cases of changing variable types in runtime are likely to be accidental, rather than deliberate. This provides advanced typechecking out of the box. Should you like to take advantage of the dynamically-typed nature of JavaScript, it is trivial to change the configuration.

Why is HMR not preserving my local component state?

HMR state preservation comes with a number of gotchas! It has been disabled by default in both svelte-hmr and @sveltejs/vite-plugin-svelte due to its often surprising behavior. You can read the details here.

If you have state that's important to retain within a component, consider creating an external store which would not be replaced by HMR.

// store.js
// An extremely simple external store
import { writable } from 'svelte/store'
export default writable(0)