239 lines
7.2 KiB
Python
239 lines
7.2 KiB
Python
import pytest
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import json
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from sqlmodel import SQLModel, create_engine, Session
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from pirats import cards
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from pirats import crud
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from pirats.models import Game, Player, Obstacle, Challenge
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# In-memory database for testing
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@pytest.fixture(name="session")
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def session_fixture():
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engine = create_engine("sqlite://", connect_args={"check_same_thread": False})
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SQLModel.metadata.create_all(engine)
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with Session(engine) as session:
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yield session
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def test_card_parsing():
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c_10d = cards.parse_card("10D")
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assert c_10d["value"] == "10"
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assert c_10d["suit"] == "D"
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assert c_10d["color"] == "red"
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assert c_10d["numeric_value"] == 10
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assert not c_10d["is_joker"]
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c_ac = cards.parse_card("AC")
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assert c_ac["value"] == "A"
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assert c_ac["suit"] == "C"
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assert c_ac["color"] == "black"
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assert c_ac["numeric_value"] == 1
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c_kh = cards.parse_card("KH")
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assert c_kh["value"] == "K"
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assert c_kh["numeric_value"] == 13
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c_joker = cards.parse_card("Joker1")
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assert c_joker["is_joker"]
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assert c_joker["color"] == "black"
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def test_obstacle_info():
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obs = cards.get_obstacle_info("7C")
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assert obs["title"] == "Lustful Bean Whale"
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assert "bean" in obs["description"].lower()
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assert obs["initial_value"] == 7
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assert obs["color"] == "black"
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def test_game_creation(session):
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game = crud.create_game(session)
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assert game.id is not None
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assert game.phase == "lobby"
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assert len(crud.get_game_deck(game)) == 54
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def test_character_creation_and_swap(session):
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game = crud.create_game(session)
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p1 = crud.add_player(session, game.id, "Carlos", is_creator=True)
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p2 = crud.add_player(session, game.id, "Barry")
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p3 = crud.add_player(session, game.id, "Jaspar")
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session.refresh(game)
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assert len(game.players) == 3
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# Fill basic details
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p1.avatar_look = "Bandana"
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p2.avatar_look = "Eyepatch"
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p3.avatar_look = "Pegleg"
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session.add_all([p1, p2, p3])
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session.commit()
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# Submit techniques
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crud.submit_techniques(session, p1.id, "Carlos Strike", "Hide", "Roll")
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crud.submit_techniques(session, p2.id, "Barry Leap", "Bite", "Scream")
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crud.submit_techniques(session, p3.id, "Jaspar Blast", "Shoot", "Run")
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session.refresh(game)
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# The swap should have automatically triggered because all 3 submitted
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assert game.phase == "swap_techniques"
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session.refresh(p1)
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session.refresh(p2)
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session.refresh(p3)
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techs_p1 = json.loads(p1.swapped_techniques)
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assert len(techs_p1) == 3
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# Check that Carlos didn't get any of his own techniques
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assert "Carlos Strike" not in techs_p1
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# Now assign to face cards
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crud.assign_face_card_techniques(session, p1.id, techs_p1[0], techs_p1[1], techs_p1[2])
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crud.assign_face_card_techniques(session, p2.id, "T2", "T3", "T4")
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crud.assign_face_card_techniques(session, p3.id, "T5", "T6", "T7")
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session.refresh(game)
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# All are ready, should transition to scene_setup and assign starting ranks!
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assert game.phase == "scene_setup"
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session.refresh(p1)
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session.refresh(p2)
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session.refresh(p3)
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ranks = [p1.rank, p2.rank, p3.rank]
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assert 3 in ranks
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assert 1 in ranks
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assert 2 in ranks
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roles = [p1.role, p2.role, p3.role]
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assert "deep" in roles
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assert "pirat" in roles
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def test_scene_start_and_challenges(session):
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game = crud.create_game(session)
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p1 = crud.add_player(session, game.id, "P1", is_creator=True)
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p2 = crud.add_player(session, game.id, "P2")
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# Bypass char creation for quick scene test
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p1.rank = 3
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p1.role = "deep"
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p1.previous_role = "deep"
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p2.rank = 1
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p2.role = "pirat"
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p2.previous_role = "pirat"
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session.add_all([p1, p2])
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session.commit()
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# Confirm setup (1 Deep, 1 Pi-Rat)
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success, msg = crud.confirm_scene_setup(session, game.id)
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assert success
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session.refresh(game)
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assert game.phase == "scene"
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assert len(game.obstacles) == 2 # Deeps (1) + 1 = 2 obstacles
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obs_list = game.obstacles
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obs = obs_list[0]
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# Give p2 a known hand for testing
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p2.hand_cards = json.dumps(["10D", "2H", "JS", "Joker1"])
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session.add(p2)
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session.commit()
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# Create challenge
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chal = crud.create_challenge(session, game.id, "Challenge 1", "Sneak past", [obs.id])
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# Play card: 10D (value 10) vs Obstacle. Let's make sure obstacle value is less than 10.
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# Set obstacle value to 5
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obs.current_value = 5
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session.add(obs)
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session.commit()
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# Play 10D (red) on obstacle. Let's check original obstacle color.
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# If original obstacle was red, we expect a card draw.
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orig_is_red = cards.parse_card(obs.original_card)["color"] == "red"
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deck_before = len(crud.get_game_deck(game))
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ok, msg, res = crud.play_card_on_obstacle(session, p2.id, obs.id, "10D", chal.id)
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assert ok
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assert res["success"]
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assert "Success" in res["details"]
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session.refresh(p2)
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session.refresh(obs)
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# Obstacle current value should update to 10
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assert obs.current_value == 10
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# Check if hand size matches card draw rule
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# 10D was played (-1 card). If colors matched, drew 1 back (+1 card).
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hand = crud.get_player_hand(p2)
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if orig_is_red:
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assert len(hand) == 4
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assert res["drew_card"] is not None
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else:
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assert len(hand) == 3
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assert res["drew_card"] is None
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def test_secret_technique_auto_success(session):
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game = crud.create_game(session)
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p1 = crud.add_player(session, game.id, "P1")
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p1.role = "pirat"
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p1.rank = 2
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p1.tech_jack = "Pocket Sand"
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p1.hand_cards = json.dumps(["JS"])
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session.add(p1)
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obs = Obstacle(
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game_id=game.id,
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original_card="10C",
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suit="C",
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title="Knights",
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current_value=10
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)
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session.add(obs)
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session.commit()
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chal = crud.create_challenge(session, game.id, "C1", "D1", [obs.id])
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# Play Jack. J is a face card -> auto success!
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ok, msg, res = crud.play_card_on_obstacle(session, p1.id, obs.id, "JS", chal.id)
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assert ok
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assert res["success"]
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assert res["is_technique"]
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assert res["tech_name"] == "Pocket Sand"
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def test_joker_play(session):
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game = crud.create_game(session)
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# Remove Joker1 and 10C from deck to prevent flakiness
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deck = json.loads(game.deck_cards)
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if "Joker1" in deck:
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deck.remove("Joker1")
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if "10C" in deck:
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deck.remove("10C")
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game.deck_cards = json.dumps(deck)
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session.add(game)
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p1 = crud.add_player(session, game.id, "P1")
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p1.role = "pirat"
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p1.hand_cards = json.dumps(["Joker1"])
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session.add(p1)
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obs = Obstacle(
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game_id=game.id,
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original_card="10C",
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suit="C",
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title="Knights",
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current_value=10
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)
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session.add(obs)
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session.commit()
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chal = crud.create_challenge(session, game.id, "C1", "D1", [obs.id])
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# Play Joker
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ok, msg, res = crud.play_card_on_obstacle(session, p1.id, obs.id, "Joker1", chal.id)
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assert ok
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assert res["is_joker"]
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# Verify obstacle was deleted and replaced
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session.refresh(game)
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assert len(game.obstacles) == 1
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assert game.obstacles[0].original_card != "10C"
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