Commit Graph

19 Commits

Author SHA1 Message Date
a7f174b214 Add game-state rollback (Phase 1)
Full-state JSON snapshots let a scene be rolled back to an earlier
action. All game state lives in game_id-scoped tables, so a checkpoint
is just a serialized dump of the gameplay rows and rollback restores
it -- sidestepping deterministic replay (the deck shuffle is
materialized into state and captured verbatim).

- Checkpoint table + GameEvent.checkpoint_id (tri-state) +
  Game.rollback_timeline_version (models.py, Alembic migration).
- crud_rollback.py: serialize/apply/capture/seal-purge/rollback.
- Capture is driven by the broadcast middleware: snapshot per action
  while in the `scene` phase, seal+purge otherwise. Confined to the
  current scene; older scenes' checkpoints are purged at scene end.
- POST /game/{gid}/player/{pid}/rollback (routes_rollback.py),
  server-enforced for Admins and Deep players.
- EventLog.svelte: per-event rollback buttons + timeline reconciliation.
- Remove the orphaned /scene/rollback per-card-play undo (dead code
  since d7f8483, never wired up; superseded by full-state rollback).

Phase 1 truncates the future immediately; the greyed/undoable redo is
deferred to Phase 2.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 06:02:56 -07:00
e7db19f27e Let players voluntarily leave a game
Adds a "🚪 Leave Game" option to the corner menu for every player, so someone
who's done can remove themselves instead of waiting for an admin to kick them.

leave_game reuses the kick mechanics (cards to discard, reference cleanup,
phase re-check) via a shared _remove_player helper; it logs a friendlier
"left the crew" event and, like kick, refuses the last Admin so the table
isn't orphaned. The self-service route POST /game/{gid}/player/{pid}/leave
lives next to join and authenticates on the player's own id (no admin key).
The handler confirms, forgets the saved session, and routes home.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 21:58:07 -07:00
428af784e3 Add player kicking for admins
Admins can now kick players from the Admin panel so a vanished player can't
stall the table. crud.kick_player removes a player mid-game: it drops their
captaincy, deletes their votes and any Challenge they're part of, and repairs
every other player's pointers to them (pending swap offers are cleared;
delegated Like/Hate questions and recruit technique slots are handed to a
present crewmate, or pool-filled when no one is left). The row is then deleted
— a kicked player's hand simply stops being "in play", so it returns to the
discard automatically. Finally recheck_phase_completion advances the phase if
the kicked player was the last thing it was waiting on.

Auth mirrors set-admin (admin-key on POST /api/game/{gid}/admin/kick). The one
guard is that the last remaining Admin can't be kicked, so the table is never
locked out of its own panel; a vanished creator can still be kicked once a
co-admin exists. The Admin panel gains a per-row Kick button (with a confirm),
shown as "—" for the last admin.

To support re-checking phase completion after a kick, each phase's
"everyone's done -> advance" gate was extracted into an idempotent maybe_*
helper, and recheck_phase_completion dispatches the right one per Game.phase.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 21:48:03 -07:00
d04e5013fa Streamline dead Pi-Rat rank voting
Dead and awaiting-recruit Pi-Rats can no longer be nominated to rank up
(they'd reset to Rank 1 anyway). submit_rank_vote rejects them, and the
upkeep dropdown only lists living, in-play crewmates via the shared
eligible_vote_nominees helper.

When a voter has no eligible nominees (e.g. a lone survivor whose only
crewmates are the previous Deep and a dead rat) they now skip voting
entirely and can ready up directly, instead of deadlocking — which is
why dead players were previously left nominable. The roster shows such
players as "No vote".

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 21:21:38 -07:00
952b1be872 Uncommit feature in character creation
Players can now unlock and revise any reasonably revisable choice while
character creation is ongoing: basic Rat Records (also in recruit
creation), submitted techniques (until the swap phase begins), J/Q/K
face-card assignments (until everyone is ready), and Like/Hate answers
written for crewmates. New endpoints unsubmit-techniques and
unassign-face-techniques clear the locked-in state server-side so the
phase machine waits for the revision.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 17:05:52 -07:00
fa37cffe47 Technique swapping implementation 2026-06-12 16:46:03 -07:00
121f2f7498 Player minimum of 3 to start a game or scene
Enforced server-side in lobby/start and confirm_scene_setup via
crud_base.has_min_players; Dev Mode bypasses it so local single-player
testing still works. Lobby and scene-setup UIs show a player-count
message instead of the start button when below the minimum.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 16:16:49 -07:00
5ad9c9db07 Multiple admins
Adds Player.is_admin (creator starts with it; backfilled by migration).
Admin-key-authenticated POST /admin/set-admin grants/revokes it from the
admin panel; the creator's privileges can't be revoked. Admin-gated
backend routes (dev mode, skip character creation) and frontend controls
(corner menu, lobby start, scene start, end story) now check is_admin
instead of is_creator, and admins get the admin_key in their state blob
so granted players can open the admin panel.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 16:03:14 -07:00
3395b127b4 Dev mode revamp 2026-06-12 11:50:34 -07:00
f61201144f Dead Pi-Rat reroll rework 2026-06-12 11:32:15 -07:00
ba6bf35579 Websockets instead of polling 2026-06-12 06:19:22 -07:00
3a00774b50 Fable will fix it! Pt 3 2026-06-12 01:13:11 -07:00
a074ff77b1 Fable will fix it! Pt 2 2026-06-11 21:32:00 -07:00
443acd8400 Fable will fix it! 2026-06-11 15:57:08 -07:00
58a7e4d4f1 Switch to Svelte 2026-06-11 14:39:41 -07:00
2d57973cd8 Fixes and updates 2026-06-09 23:29:05 -07:00
8650ebe5b2 Bug fixes 2026-06-09 19:12:19 -07:00
a5d8ba6709 Fix bug in test 2026-06-09 16:22:40 -07:00
82ece0de10 Initial checkin 2026-06-09 16:06:44 -07:00