Remove deck size from the table
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@@ -12,7 +12,7 @@
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- [x] Event log button should be the same size and position when expanded and collapsed in all screens
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- [x] Align the "Current Difficulty" and "Successes" boxes
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- [x] Don't have dev mode toggling appear in the event log
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- [ ] Remove display of current deck size
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- [x] Remove display of current deck size
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- [ ] Voting status in the between-scenes phase should be visual, not text-based
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- [ ] Players should be able to see who they voted for
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- [ ] The "ready" button between scenes is redundant. Allow players to vote, and allow them to change their vote, but once all players have voted, display the result and move on
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@@ -221,11 +221,7 @@
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padding-bottom: 0;
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}
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.deck-counter {
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font-size: 0.85rem;
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color: var(--accent);
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font-weight: 700;
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}
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/* --- Obstacles --- */
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.obstacles-container {
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@@ -56,7 +56,6 @@
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<div class="card glass-panel obstacle-list-card">
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<div class="card-header">
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<h3>🌊 Obstacles</h3>
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<span class="deck-counter">🎴 Deck: {state.game.deck_cards ? JSON.parse(state.game.deck_cards).length : 0} cards left</span>
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</div>
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<ObstacleBoard {state} />
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</div>
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@@ -6,10 +6,11 @@
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// - Add a CHANGELOG entry only when a commit changes something players can
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// see. Skip refactors, tests, and tooling. Keep wording player-facing.
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export const VERSION = 28;
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export const VERSION = 29;
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// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
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export const CHANGELOG = [
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{ version: 29, date: '2026-09-04', changes: ['Removed the remaining deck count from the table.'] },
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{ version: 28, date: '2026-09-04', changes: ['The Event Log toggle keeps the same size when opened or closed.', 'Dev Mode changes no longer clutter the Event Log.'] },
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{ version: 27, date: '2026-09-04', changes: ['Shorter labels make the table easier to scan.', 'Difficulty and Successes now line up side by side, including on small screens.'] },
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{
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