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pirats/AGENTS.md

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Use the version of Python/Pytest in the .venv directory when attempting to run commands, as that's where the pip dependencies (and pytest) are installed.

Database migrations

Schema changes use Alembic (migrations live in src/pirats/migrations/, shipped inside the package). The app applies them automatically at startup via pirats.database.run_migrations(); databases predating Alembic are normalized and stamped at the 0001 baseline first.

After editing src/pirats/models.py, generate a migration and sanity-check it:

.venv/bin/alembic revision --autogenerate -m "describe the change"
.venv/bin/alembic upgrade head   # or just start the app

Note on adding NOT NULL columns in SQLite: SQLite does not support adding a NOT NULL column without a default value to an existing table. When Alembic auto-generates a migration that adds a nullable=False column, you MUST manually edit the migration to include server_default="..." in the sa.Column definition (e.g., server_default="" for strings) before applying it. Otherwise, the migration will crash with Cannot add a NOT NULL column with default value NULL.

Do NOT add ad-hoc ALTER TABLE statements to database.py — that legacy list exists only to upgrade pre-Alembic databases to the baseline and must not grow.

Learning during testing

When you run into a repeatable problem during testing (e.g. port assignment collision, missing executable, etc), note down the problem and solution in this file so that you'll have access to it in future sessions.

  • If Alembic autogeneration says the target database is not up to date, create a temporary database with DATABASE_URL=sqlite:////tmp/<name>.db .venv/bin/alembic upgrade head, then run the autogeneration command with that same DATABASE_URL.

Versioning & changelog

The app shows its version number and a player-facing changelog in the ☰ menu → About. Both come from frontend/src/lib/changelog.js (rendered by frontend/src/components/AboutModal.svelte).

  • Bump VERSION by one on every commit.
  • When a commit changes something players can see, add an entry to the top of CHANGELOG ({ version, date, changes: [...] }) describing it in player-facing terms. Group everything shipping under one version into a single entry.
  • The changelog is for players: skip refactors, tests, tooling, and other internal-only changes. A commit with no user-facing change bumps VERSION but adds no entry.

Work order

You will be working on tasks in [TODO.md](./TODO.md]. Work on at most two tasks at a time (one is preferable, but two is fine if they dove tail really nicely), and after you finish each task, make a git commit and update the TODO list to check off the completed task.