Files
pirats/frontend/src/components/CharacterCreationPhase.svelte
2026-06-11 14:39:41 -07:00

528 lines
28 KiB
Svelte
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<script>
import { apiRequest } from '../lib/api';
import { getSuggestion } from '../lib/suggestions';
export let state;
// Form states
let basicDetails = {
avatar_look: state.player.avatar_look || '',
avatar_smell: state.player.avatar_smell || '',
first_words: state.player.first_words || '',
good_at_math: state.player.good_at_math || ''
};
let savingBasic = false;
let delegating = false;
async function saveBasicDetails() {
savingBasic = true;
try {
await apiRequest(`/game/${state.game.id}/player/${state.player.id}/save-basic`, 'POST', basicDetails);
} catch(e) {
console.error(e);
} finally {
savingBasic = false;
}
}
async function autoDelegate() {
delegating = true;
try {
await apiRequest(`/game/${state.game.id}/player/${state.player.id}/delegate/auto`, 'POST');
} catch(e) {
console.error(e);
} finally {
delegating = false;
}
}
// A helper to get player name
function getPlayerName(id) {
if (!id) return "None";
const p = state.players.find(x => x.id === id);
return p ? p.name : "Unknown";
}
// Techniques
let tech1 = '', tech2 = '', tech3 = '';
let savingTechs = false;
async function submitTechniques() {
savingTechs = true;
try {
await apiRequest(`/game/${state.game.id}/player/${state.player.id}/submit-techniques`, 'POST', {
tech1, tech2, tech3
});
} catch(e) {
console.error(e);
} finally {
savingTechs = false;
}
}
// Face Techniques
let jackTech = '', queenTech = '', kingTech = '';
let assigningFace = false;
let faceError = '';
async function assignFaceTechniques() {
assigningFace = true;
faceError = '';
try {
await apiRequest(`/game/${state.game.id}/player/${state.player.id}/assign-face-techniques`, 'POST', {
jack: jackTech,
queen: queenTech,
king: kingTech
});
} catch(e) {
faceError = e.message;
} finally {
assigningFace = false;
}
}
// Submit delegated answers
let answerLike = '', answerHate = '';
async function submitDelegatedAnswer(type, targetId, answer) {
try {
await apiRequest(`/game/${state.game.id}/player/${state.player.id}/submit-delegate/${targetId}/${type}`, 'POST', { answer });
} catch(e) {
console.error(e);
}
}
// Check completion status
$: createdTechniques = state.player.created_techniques ? JSON.parse(state.player.created_techniques) : [];
$: swappedTechniques = state.player.swapped_techniques ? JSON.parse(state.player.swapped_techniques) : [];
$: basicComplete = !!(state.player.avatar_look && state.player.avatar_smell && state.player.first_words && state.player.good_at_math);
$: delegateComplete = !!(state.player.other_like_from_player_id && state.player.other_hate_from_player_id);
$: techniquesComplete = !!(state.player.tech_jack && state.player.tech_queen && state.player.tech_king);
// Dev Mode
let devMode = false;
let autoFilling = false;
async function autoFillAll() {
autoFilling = true;
try {
// 1. Basic details
if (!basicComplete) {
basicDetails = {
avatar_look: 'A scruffy rat',
avatar_smell: 'Like old cheese',
first_words: 'Give me the loot!',
good_at_math: 'No'
};
await saveBasicDetails();
}
// 2. Delegate
if (!delegateComplete && state.players.length >= 2) {
await autoDelegate();
}
// 3. Answer questions (might need a quick refresh to get the questions, but we can do our best with current state)
// Wait, state needs to be re-fetched to get the assigned questions. We can just fill what's currently in inbox.
for (const p of state.players) {
if (p.other_like_from_player_id === state.player.id && !p.other_like) {
await submitDelegatedAnswer('like', p.id, 'They are sneaky');
}
if (p.other_hate_from_player_id === state.player.id && !p.other_hate) {
await submitDelegatedAnswer('hate', p.id, 'They snore loud');
}
}
// 4. Techniques
if (createdTechniques.length === 0) {
tech1 = 'Pocket Sand';
tech2 = 'Tail Whip';
tech3 = 'Cheese Decoy';
await submitTechniques();
}
// 5. Face Techniques - we need the swapped ones. We can't do this synchronously without waiting for the server
// to process the state, because swapped_techniques comes from the server once everyone is done.
if (!techniquesComplete && swappedTechniques.length === 3) {
jackTech = swappedTechniques[0];
queenTech = swappedTechniques[1];
kingTech = swappedTechniques[2];
await assignFaceTechniques();
}
} catch (e) {
console.error(e);
} finally {
autoFilling = false;
}
}
</script>
<div class="character-creation-view">
<div class="view-header text-center">
<h2>Character Sheet Creation</h2>
<p>Fill in your Rat Records, delegate questions to your crew, and prepare your Math Magic Techniques.</p>
<div class="flex justify-center items-center gap-2 text-sm text-gray-500 mt-2">
<input type="checkbox" id="devModeToggle" bind:checked={devMode} class="accent-gold"/>
<label for="devModeToggle">Dev Mode</label>
</div>
</div>
{#if devMode}
<div class="bg-dark-900 border border-gold p-4 rounded-lg flex justify-between items-center mb-6 max-w-4xl mx-auto">
<span class="text-gold font-bold">🛠 Dev Mode Tools</span>
<button
class="btn btn-primary"
on:click={autoFillAll}
disabled={autoFilling}>
{autoFilling ? 'Auto-Filling...' : 'Auto-Fill Available Fields'}
</button>
</div>
{/if}
<!-- MAIN PANEL: Grid for Layout -->
<div class="creation-grid max-w-5xl mx-auto">
<!-- SECTION 1: Rat Records (Basic Info) -->
<div class="card glass-panel section-basic">
<h3>I. Basic Rat Records {basicComplete ? '✅' : '❌'}</h3>
{#if basicComplete}
<!-- Saved View -->
<div class="read-only-sheet">
<div class="record-line"><strong>Look:</strong> {state.player.avatar_look}</div>
<div class="record-line"><strong>Smell:</strong> {state.player.avatar_smell}</div>
<div class="record-line"><strong>First Words:</strong> "{state.player.first_words}"</div>
<div class="record-line"><strong>Good at Math?</strong> {state.player.good_at_math}</div>
</div>
{:else}
<!-- Form View -->
<form on:submit|preventDefault={saveBasicDetails} class="creation-form">
<div class="form-group">
<label for="avatar_look">What does your Pi-Rat look like?</label>
<div class="input-row">
<input type="text" id="avatar_look" placeholder="e.g. A blue bandana, scarred snout" bind:value={basicDetails.avatar_look} required class="input-field">
<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_look = getSuggestion('look')}>Suggest</button>
</div>
</div>
<div class="form-group">
<label for="avatar_smell">What does your Pi-Rat smell like?</label>
<div class="input-row">
<input type="text" id="avatar_smell" placeholder="e.g. Damp gunpowder, salty cheese" bind:value={basicDetails.avatar_smell} required class="input-field">
<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_smell = getSuggestion('smell')}>Suggest</button>
</div>
</div>
<div class="form-group">
<label for="first_words">What were your first words after transforming?</label>
<div class="input-row">
<input type="text" id="first_words" placeholder="e.g. Where is my gat?!" bind:value={basicDetails.first_words} required class="input-field">
<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.first_words = getSuggestion('first_words')}>Suggest</button>
</div>
</div>
<div class="form-group">
<label for="good_at_math">Is your Pi-Rat good at Math?</label>
<div class="input-row">
<input type="text" id="good_at_math" placeholder="e.g. Yes, but only geometry; No, thinks Pi is a dessert" bind:value={basicDetails.good_at_math} required class="input-field">
<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.good_at_math = getSuggestion('good_at_math')}>Suggest</button>
</div>
</div>
<button type="submit" class="btn btn-primary btn-full" disabled={savingBasic}>Save Records</button>
</form>
{/if}
</div>
<!-- SECTION 2: Delegated Questions (Like/Hate) -->
<div class="card glass-panel section-delegations">
<div class="card-header-flex" style="display:flex; justify-content:space-between; align-items:center; margin-bottom:1rem; border-bottom:1px solid rgba(212,175,55,0.2); padding-bottom:0.5rem;">
<h3 style="border:none; margin:0; padding:0; color:var(--gold); font-family:var(--font-heading);">II. Crew Delegations {delegateComplete ? '✅' : '❌'}</h3>
{#if !delegateComplete}
<button on:click={autoDelegate} disabled={delegating || state.players.length < 2} class="btn btn-secondary btn-small">
🎲 Auto-Assign Tasks
</button>
{/if}
</div>
<p class="section-desc">You must let other players decide what they like and hate about your character.</p>
<div class="delegation-list">
{#if delegateComplete}
<div class="delegation-box glass-panel">
<h4>What does another rat LIKE about you?</h4>
<div class="answer-box">
{state.player.other_like ? `"${state.player.other_like}"` : '(Waiting for answer...)'}
</div>
<div class="author-label"> {getPlayerName(state.player.other_like_from_player_id)}</div>
</div>
<div class="delegation-box glass-panel">
<h4>What does another rat HATE about you?</h4>
<div class="answer-box">
{state.player.other_hate ? `"${state.player.other_hate}"` : '(Waiting for answer...)'}
</div>
<div class="author-label"> {getPlayerName(state.player.other_hate_from_player_id)}</div>
</div>
{:else}
<p class="mb-4 text-sm text-gray-400">Randomly assign crewmates to write your relationships by clicking "Auto-Assign Tasks".</p>
{/if}
</div>
</div>
<!-- SECTION 3: Answer Delegations for Others -->
<div class="card glass-panel section-inbox" style="grid-column: span 2;">
<h3>III. Your Inbox (Task List)</h3>
<p class="section-desc">Answer these questions for your crewmates. Be creative and have fun with it!</p>
<div class="inbox-list">
{#each state.players as p}
{#if p.other_like_from_player_id === state.player.id && !p.other_like}
<div class="inbox-item">
<label>What do you LIKE about {p.name}?</label>
<div class="input-row">
<input type="text" class="input-field" bind:value={answerLike} placeholder="e.g. They always share their cheese"/>
<button class="btn btn-primary" on:click={() => submitDelegatedAnswer('like', p.id, answerLike)}>Submit</button>
</div>
</div>
{/if}
{#if p.other_hate_from_player_id === state.player.id && !p.other_hate}
<div class="inbox-item">
<label>What do you HATE about {p.name}?</label>
<div class="input-row">
<input type="text" class="input-field" bind:value={answerHate} placeholder="e.g. They snore too loudly"/>
<button class="btn btn-primary" on:click={() => submitDelegatedAnswer('hate', p.id, answerHate)}>Submit</button>
</div>
</div>
{/if}
{/each}
{#if state.players.filter(p => (p.other_like_from_player_id === state.player.id && !p.other_like) || (p.other_hate_from_player_id === state.player.id && !p.other_hate)).length === 0}
<p class="inbox-empty-message text-gray-400 italic">No pending tasks! Wait for other players to assign you tasks.</p>
{/if}
</div>
</div>
<!-- SECTION 4: Techniques -->
<div class="card glass-panel section-techniques" id="techniques-card" style="grid-column: span 2;">
<h3>IV. Secret Techniques {techniquesComplete ? '✅' : '❌'}</h3>
{#if createdTechniques.length === 0}
<p class="section-desc">Create 3 techniques that you will swap with other players. Make them cool or ridiculous!</p>
<form on:submit|preventDefault={submitTechniques} id="tech-form">
<div class="form-group">
<label for="tech1">Technique #1:</label>
<div class="input-row">
<input type="text" id="tech1" placeholder="e.g. Carlo's cheese shield" bind:value={tech1} required class="input-field">
<button type="button" class="btn btn-secondary btn-small" on:click={() => tech1 = getSuggestion('techniques')}>Suggest</button>
</div>
</div>
<div class="form-group">
<label for="tech2">Technique #2:</label>
<div class="input-row">
<input type="text" id="tech2" placeholder="e.g. Parabolic boarding bounce" bind:value={tech2} required class="input-field">
<button type="button" class="btn btn-secondary btn-small" on:click={() => tech2 = getSuggestion('techniques')}>Suggest</button>
</div>
</div>
<div class="form-group">
<label for="tech3">Technique #3:</label>
<div class="input-row">
<input type="text" id="tech3" placeholder="e.g. Look, a three-headed gull!" bind:value={tech3} required class="input-field">
<button type="button" class="btn btn-secondary btn-small" on:click={() => tech3 = getSuggestion('techniques')}>Suggest</button>
</div>
</div>
<button type="submit" class="btn btn-primary btn-full glow-effect" disabled={savingTechs}>Submit Techniques to Swap Pool</button>
</form>
{:else if createdTechniques.length === 3 && swappedTechniques.length < 3}
<div class="submitted-techniques text-center mt-4">
<div class="tech-chip">#1: {createdTechniques[0]}</div>
<div class="tech-chip">#2: {createdTechniques[1]}</div>
<div class="tech-chip">#3: {createdTechniques[2]}</div>
<p class="waiting-box margin-top flex justify-center mt-4">
<span class="spinner-small"></span>
Techniques submitted! Waiting for other players to submit so we can shuffle and swap them.
</p>
</div>
{:else if !techniquesComplete}
{#if swappedTechniques.length === 3}
<div class="max-w-4xl mx-auto space-y-6">
<p class="text-gray-300">Drag and drop your assigned techniques onto your Face Cards:</p>
{#if faceError}
<div class="alert alert-danger">{faceError}</div>
{/if}
<div class="available-techniques-container">
<h4>Available Swapped Techniques</h4>
<p class="instruction-help">Drag a technique onto a card slot below to assign it.</p>
<div class="techniques-drag-pool">
{#each swappedTechniques as tech}
<div
draggable={tech !== jackTech && tech !== queenTech && tech !== kingTech}
on:dragstart={(e) => e.dataTransfer.setData('text/plain', tech)}
class="draggable-tech-chip {tech === jackTech || tech === queenTech || tech === kingTech ? 'assigned-hidden' : ''}"
>
<span class="drag-icon">⋮⋮</span> {tech}
</div>
{/each}
</div>
</div>
<!-- Visual Card Slots Grid -->
<div class="face-cards-slots-grid">
<!-- JACK SLOT -->
<div class="face-card-slot-wrapper">
<div class="face-card-slot {jackTech ? 'has-assignment' : ''}"
on:dragover|preventDefault
on:drop={(e) => {
const tech = e.dataTransfer.getData('text/plain');
if (tech) {
if (queenTech === tech) queenTech = '';
if (kingTech === tech) kingTech = '';
jackTech = tech;
}
}}>
<div class="card-bg-letter">J</div>
<div class="card-slot-header">
<span class="rank">J</span>
</div>
<div class="card-slot-body">
<div class="card-title">Jack</div>
<div class="drop-zone-placeholder">Drop Technique Here</div>
<div class="assigned-tech-content">
{#if jackTech}
<div class="assigned-tech-chip">
{jackTech}
<span class="remove-tech-btn" on:click={() => jackTech = ''}>×</span>
</div>
{/if}
</div>
</div>
<div class="card-slot-footer">
<span></span>
<span class="rank">J</span>
</div>
</div>
</div>
<!-- QUEEN SLOT -->
<div class="face-card-slot-wrapper">
<div class="face-card-slot {queenTech ? 'has-assignment' : ''}"
on:dragover|preventDefault
on:drop={(e) => {
const tech = e.dataTransfer.getData('text/plain');
if (tech) {
if (jackTech === tech) jackTech = '';
if (kingTech === tech) kingTech = '';
queenTech = tech;
}
}}>
<div class="card-bg-letter">Q</div>
<div class="card-slot-header">
<span class="rank">Q</span>
</div>
<div class="card-slot-body">
<div class="card-title">Queen</div>
<div class="drop-zone-placeholder">Drop Technique Here</div>
<div class="assigned-tech-content">
{#if queenTech}
<div class="assigned-tech-chip">
{queenTech}
<span class="remove-tech-btn" on:click={() => queenTech = ''}>×</span>
</div>
{/if}
</div>
</div>
<div class="card-slot-footer">
<span></span>
<span class="rank">Q</span>
</div>
</div>
</div>
<!-- KING SLOT -->
<div class="face-card-slot-wrapper">
<div class="face-card-slot {kingTech ? 'has-assignment' : ''}"
on:dragover|preventDefault
on:drop={(e) => {
const tech = e.dataTransfer.getData('text/plain');
if (tech) {
if (jackTech === tech) jackTech = '';
if (queenTech === tech) queenTech = '';
kingTech = tech;
}
}}>
<div class="card-bg-letter">K</div>
<div class="card-slot-header">
<span class="rank">K</span>
</div>
<div class="card-slot-body">
<div class="card-title">King</div>
<div class="drop-zone-placeholder">Drop Technique Here</div>
<div class="assigned-tech-content">
{#if kingTech}
<div class="assigned-tech-chip">
{kingTech}
<span class="remove-tech-btn" on:click={() => kingTech = ''}>×</span>
</div>
{/if}
</div>
</div>
<div class="card-slot-footer">
<span></span>
<span class="rank">K</span>
</div>
</div>
</div>
</div>
<div class="mt-6">
<button
class="btn btn-primary btn-large w-full"
disabled={assigningFace || !jackTech || !queenTech || !kingTech}
on:click={assignFaceTechniques}
>
{assigningFace ? 'Assigning...' : 'Assign to Cards'}
</button>
</div>
</div>
{:else}
<div class="text-center italic text-gray-400">
Waiting for all players to submit techniques so they can be shuffled...
</div>
{/if}
{:else}
<div class="assigned-techs text-center mt-4">
<div class="tech-assignment-pill"><span class="card-rank">J</span> {state.player.tech_jack}</div>
<div class="tech-assignment-pill"><span class="card-rank">Q</span> {state.player.tech_queen}</div>
<div class="tech-assignment-pill"><span class="card-rank">K</span> {state.player.tech_king}</div>
<p class="waiting-box margin-top flex justify-center mt-4">
<span class="spinner-small"></span>
Ready! Waiting for other players to finish J/Q/K assignment...
</p>
</div>
{/if}
</div>
<!-- SECTION 5: Crew Creation Progress -->
<div class="card glass-panel section-crew-status" style="grid-column: span 2;">
<h3>V. Crew Creation Status</h3>
<p class="section-desc">See the creation progress of the entire crew in real time.</p>
<div class="crew-status-list">
<ul class="space-y-2 mt-4">
{#each state.players as p}
<li class="p-3 bg-dark-800 rounded flex justify-between items-center border-l-4 {p.tech_jack ? 'border-green-500' : 'border-gray-500'}">
<span>{p.name}</span>
<span class="text-sm">
{#if p.tech_jack}
<span class="text-green-400">Ready</span>
{:else if p.created_techniques && JSON.parse(p.created_techniques).length === 3}
<span class="text-yellow-400">Assigning Face Cards</span>
{:else}
<span class="text-gray-400">Writing Sheet</span>
{/if}
</span>
</li>
{/each}
</ul>
</div>
</div>
</div>
</div>