Files
pirats/tests/test_game.py
2026-06-09 19:12:19 -07:00

321 lines
10 KiB
Python

import pytest
import json
from sqlmodel import SQLModel, create_engine, Session
from pirats import cards
from pirats import crud
from pirats.models import Game, Player, Obstacle
# In-memory database for testing
@pytest.fixture(name="session")
def session_fixture():
engine = create_engine("sqlite://", connect_args={"check_same_thread": False})
SQLModel.metadata.create_all(engine)
with Session(engine) as session:
yield session
def test_card_parsing():
c_10d = cards.parse_card("10D")
assert c_10d["value"] == "10"
assert c_10d["suit"] == "D"
assert c_10d["color"] == "red"
assert c_10d["numeric_value"] == 10
assert not c_10d["is_joker"]
c_ac = cards.parse_card("AC")
assert c_ac["value"] == "A"
assert c_ac["suit"] == "C"
assert c_ac["color"] == "black"
assert c_ac["numeric_value"] == 1
c_kh = cards.parse_card("KH")
assert c_kh["value"] == "K"
assert c_kh["numeric_value"] == 13
c_joker = cards.parse_card("Joker1")
assert c_joker["is_joker"]
assert c_joker["color"] == "black"
def test_obstacle_info():
obs = cards.get_obstacle_info("7C")
assert obs["title"] == "Lustful Bean Whale"
assert "bean" in obs["description"].lower()
assert obs["initial_value"] == 7
assert obs["color"] == "black"
def test_game_creation(session):
game = crud.create_game(session)
assert game.id is not None
assert game.phase == "lobby"
assert len(crud.get_game_deck(game)) == 54
def test_character_creation_and_swap(session):
game = crud.create_game(session)
p1 = crud.add_player(session, game.id, "Carlos", is_creator=True)
p2 = crud.add_player(session, game.id, "Barry")
p3 = crud.add_player(session, game.id, "Jaspar")
session.refresh(game)
assert len(game.players) == 3
# Fill basic details
p1.avatar_look = "Bandana"
p2.avatar_look = "Eyepatch"
p3.avatar_look = "Pegleg"
session.add_all([p1, p2, p3])
session.commit()
# Submit techniques
crud.submit_techniques(session, p1.id, "Carlos Strike", "Hide", "Roll")
crud.submit_techniques(session, p2.id, "Barry Leap", "Bite", "Scream")
crud.submit_techniques(session, p3.id, "Jaspar Blast", "Shoot", "Run")
session.refresh(game)
# The swap should have automatically triggered because all 3 submitted
assert game.phase == "swap_techniques"
session.refresh(p1)
session.refresh(p2)
session.refresh(p3)
techs_p1 = json.loads(p1.swapped_techniques)
assert len(techs_p1) == 3
# Check that Carlos didn't get any of his own techniques
assert "Carlos Strike" not in techs_p1
# Now assign to face cards
crud.assign_face_card_techniques(session, p1.id, techs_p1[0], techs_p1[1], techs_p1[2])
crud.assign_face_card_techniques(session, p2.id, "T2", "T3", "T4")
crud.assign_face_card_techniques(session, p3.id, "T5", "T6", "T7")
session.refresh(game)
# All are ready, should transition to scene_setup and assign starting ranks!
assert game.phase == "scene_setup"
session.refresh(p1)
session.refresh(p2)
session.refresh(p3)
ranks = [p1.rank, p2.rank, p3.rank]
assert 3 in ranks
assert 1 in ranks
assert 2 in ranks
roles = [p1.role, p2.role, p3.role]
assert "deep" in roles
assert "pirat" in roles
def test_scene_start_and_challenges(session):
game = crud.create_game(session)
p1 = crud.add_player(session, game.id, "P1", is_creator=True)
p2 = crud.add_player(session, game.id, "P2")
# Bypass char creation for quick scene test
p1.rank = 3
p1.role = "deep"
p1.previous_role = "deep"
p2.rank = 1
p2.role = "pirat"
p2.previous_role = "pirat"
session.add_all([p1, p2])
session.commit()
# Confirm setup (1 Deep, 1 Pi-Rat)
success, msg = crud.confirm_scene_setup(session, game.id)
assert success
session.refresh(game)
assert game.phase == "scene"
assert len(game.obstacles) == 2 # Deeps (1) + 1 = 2 obstacles
obs_list = game.obstacles
obs = obs_list[0]
# Give p2 a known hand for testing
p2.hand_cards = json.dumps(["10D", "2H", "JS", "Joker1"])
session.add(p2)
session.commit()
# Play card: 10D (value 10) vs Obstacle. Let's make sure obstacle value is less than 10.
# Set obstacle value to 5
obs.current_value = 5
session.add(obs)
session.commit()
# Play 10D (red) on obstacle. Let's check original obstacle color.
# If original obstacle was red, we expect a card draw.
orig_is_red = cards.parse_card(obs.original_card)["color"] == "red"
deck_before = len(crud.get_game_deck(game))
ok, msg, res = crud.play_card_on_obstacle(session, p2.id, obs.id, "10D")
assert ok
assert res["success"]
assert "Success" in res["details"]
session.refresh(p2)
session.refresh(obs)
# Obstacle current value should update to 10
assert obs.current_value == 10
# Check if hand size matches card draw rule
# 10D was played (-1 card). If colors matched, drew 1 back (+1 card).
hand = crud.get_player_hand(p2)
if orig_is_red:
assert len(hand) == 4
assert res["drew_card"] is not None
else:
assert len(hand) == 3
assert res["drew_card"] is None
def test_secret_technique_auto_success(session):
game = crud.create_game(session)
p1 = crud.add_player(session, game.id, "P1")
p1.role = "pirat"
p1.rank = 2
p1.tech_jack = "Pocket Sand"
p1.hand_cards = json.dumps(["JS"])
session.add(p1)
obs = Obstacle(
game_id=game.id,
original_card="10C",
suit="C",
title="Knights",
current_value=10
)
session.add(obs)
session.commit()
# Play Jack. J is a face card -> auto success!
ok, msg, res = crud.play_card_on_obstacle(session, p1.id, obs.id, "JS")
assert ok
assert res["success"]
assert res["is_technique"]
assert res["tech_name"] == "Pocket Sand"
def test_joker_play(session):
game = crud.create_game(session)
# Remove Joker1 and 10C from deck to prevent flakiness
deck = json.loads(game.deck_cards)
if "Joker1" in deck:
deck.remove("Joker1")
if "10C" in deck:
deck.remove("10C")
game.deck_cards = json.dumps(deck)
session.add(game)
p1 = crud.add_player(session, game.id, "P1")
p1.role = "pirat"
p1.hand_cards = json.dumps(["Joker1"])
session.add(p1)
obs = Obstacle(
game_id=game.id,
original_card="10C",
suit="C",
title="Knights",
current_value=10
)
session.add(obs)
session.commit()
# Play Joker
ok, msg, res = crud.play_card_on_obstacle(session, p1.id, obs.id, "Joker1")
assert ok
assert res["is_joker"]
# Verify obstacle was deleted and replaced
session.refresh(game)
assert len(game.obstacles) == 1
assert game.obstacles[0].original_card != "10C"
def test_obstacle_success_count(session):
game = crud.create_game(session)
obs = Obstacle(
game_id=game.id,
original_card="10C",
suit="C",
title="Knights",
current_value=10,
played_cards=json.dumps([
{"card": "9H", "player_id": "p1", "player_name": "P1", "success": True},
{"card": "8S", "player_id": "p2", "player_name": "P2", "success": False},
{"card": "AH", "player_id": "p1", "player_name": "P1", "success": True}
])
)
session.add(obs)
session.commit()
assert obs.success_count == 2
def test_non_deep_player_treatment(session):
game = crud.create_game(session)
p1 = crud.add_player(session, game.id, "Captain Barnaby")
p2 = crud.add_player(session, game.id, "Crewmate Pip")
# p1 is deep, p2 is None (non-deep)
p1.role = "deep"
p2.role = None
session.add_all([p1, p2])
session.commit()
# Check captain status: p2 should be captain because p2 is the only non-deep player
assert crud.is_player_captain(p2, game.players)
assert not crud.is_player_captain(p1, game.players)
# Check hand size: p2 should participate in hand size calculations and get Captain privileges (+1)
assert crud.calculate_max_hand_size(p2, game.players) == 4
def test_set_role_endpoint():
from fastapi.testclient import TestClient
from sqlalchemy.pool import StaticPool
from sqlmodel import SQLModel, create_engine, Session
from pirats.main import app
from pirats import crud
# Setup in-memory DB with StaticPool to share connection across threads
engine = create_engine(
"sqlite://",
connect_args={"check_same_thread": False},
poolclass=StaticPool,
)
SQLModel.metadata.create_all(engine)
session = Session(engine)
# Create game and player
game = crud.create_game(session)
player = crud.add_player(session, game.id, "TestPirate")
game.phase = "scene_setup"
session.add(game)
session.commit()
def get_session_override():
yield session
# Dynamically find the get_session function object used by the route
get_session_func = None
for route in app.routes:
if route.path == "/game/{game_id}/player/{player_id}/set-role":
for dep in route.dependant.dependencies:
if dep.name == "db":
get_session_func = dep.call
break
if get_session_func:
break
assert get_session_func is not None, "Could not find get_session dependency in route"
app.dependency_overrides[get_session_func] = get_session_override
client = TestClient(app)
try:
response = client.post(f"/game/{game.id}/player/{player.id}/set-role?role=pirat")
assert response.status_code == 200
# The response should contain the rendered scene setup template
assert "Play Pi-Rat" in response.text
# The database should be updated
session.refresh(player)
assert player.role == "pirat"
finally:
app.dependency_overrides.clear()