Files
pirats/TODO.md
Tim McCarthy 345ef4088f Save active sessions in browser local storage
Joining a game now records the session (game ID, player ID, plus
player/rat/crew names) in localStorage via the new lib/sessions.js, and
the dashboard keeps it enriched as state loads (so the rat name tracks
earned Names). The home page lists saved sessions in a "Rejoin a Crew"
menu, most-recent first, alongside creating a new game.

Deleting an entry only touches localStorage, never the backend, and is
undoable: the row greys out with an Undo button and is dropped from
storage immediately, so a page refresh finalizes the removal.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 21:14:27 -07:00

2.3 KiB

Major features

  • Rollback of game state. This may require some updates to how game state is handled in the backend (my understanding is that the frontend always gets full state updates rather than deltas, so it should be unaffected). Feel free to propose significant overhauls/refactors to enable this cleanly, I am not attached to the current database architecture at all. Also feel free to ask clarifying questions before going ahead with implementation. I think a clean UI for this would involve the event log. Each event gets a "rollback" button to roll back the state of the game to a checkpoint just after that event was posted. Until a new event is posted, the later entries in the log remain in a greyed out state so that the rollback can be undone if it was accidental. These buttons appear to the admin player if dev mode is on, and also to Deep players, but only going back as far as the start of the current scene if they aren't the admin.

  • Player kicking. Admins should be able to kick players out of the game so that it doesn't get stuck if a player vanishes. Admins can kick other admins. A kicked player's cards go to the discard.

Minor Gameplay Polish

  • Dead Pi-Rat rank voting streamlined. Don't allow voting for dead Pi-Rats. If a player's only vote options are dead, then they skip voting entirely.

Words Words Words

  • Example Play formatting. The Example Play section of the Rules page could use a bit more formatting for legibility. Make diagrams of the card state at each step rather than just a text listing.
  • Suggestions. Take a pass through all of the suggestions in suggestions.js, rewrite ones that are stiff, awkward, or don't fit the theme/setting as described in the rulebook. Move the suggestion pool from suggestions.js into a backend API endpoint.
  • TLDR rules. A one page summary sheet of the rulebook, for the impatient

Security

  • Defensive coding. While we trust our players, this app is exposed on the open internet. I'd like to take basic precautions like making sure we're safe against SQL injection (SQLModel should handle this?), doing some basic sanitizing of free inputs from players (valid unicode only + generous character limit should be enough), and making sure that every game action API call is specific and constrained enough that it can't just do arbitrary database updates.