12 KiB
Rats with Gats - Obstacle Type Charts
This file contains the full list of Obstacle Type Charts for Rats with Gats, categorized by card suit. During the game, when the Deep draws an Obstacle card, its suit and value determine which threat from these tables is introduced.
For the core rules of the game, see RULEBOOK.md.
Clubs: Unwanted Passengers
These types of Obstacles represent unexpected visitors, stowaways, and boarding parties.
| Card | Name | Description |
|---|---|---|
| A | Animal Stowaways | Octopuses, seagulls, and lobsters infiltrating the crew, pretending they belong while being terrible at their jobs! |
| 2 | Squidfolk Fisherman | Confused passenger who thinks this is a merchant vessel looking to buy his daily catch. He is quite insistent! |
| 3 | Goblin Research Team | These interstellar beings like to conduct invasive studies all across Yeld. For whatever reason, the Pi-Rats have captured the Goblins' attention, and now they won't leave the ship alone! At least the goblins are mostly harmless, even if they are annoying and constantly in the way with their invasive probing. |
| 4 | Fairy Deserter | Deserter from an enemy vessel seeking asylum. No one trusts a deserter, but Fairies are almost five times the size of a Pi-Rat. It might be best to play nice! |
| 5 | Loitering Mermaid | Mermaids love to hitch rides on unsuspecting ships, drinking all the booze, smoking all the cigarettes, and starting all kinds of drama among the crew. Some Mermaids do this professionally as saboteurs, while others simply do it for the love of the game. |
| 6 | Mergang | A group of Mermaid Privateers have emerged from the ocean below to board the ship in a good old-fashioned robbery. While these Mermaids aren't necessarily out for blood, they are highly trained in naval combat and won't back down easily! |
| 7 | Lustful Bean Whale | A giant, magical whale made of beans! The creature seems to have mistaken the ship for a potential mate. If the Bean Whale gets too frisky, its massive body could do some real damage to the ship! |
| 8 | Nautical Knights | Oh Shit, it's the feds! A band of Vampire Knights loyal to the Kingdom of Yeld have snuck aboard somehow and are slaughtering everyone on the ship. It's every Rat for themselves! |
| 9 | Deep Mage Fleet Inquisitor | Deep Mages are powerful spell casters who work directly for the oceanic god hidden below the waves. This Deep Mage is currently inspecting and investigating all seafaring vessels in the area, looking for traitors, turncoats, and spies working directly against the Deep. It's probably best to cooperate and hope we get a pass! |
| 10 | Pi-Rat Commodore | A Pi-Rat commodore has come to claim the ship as one of their own by out-pirating the current Captain. We can't let ourselves be absorbed into some other rat's crew! |
| J | Annoying Sailor | Ship's previous crewmember who wants their bunk back, and maybe some revenge. |
| Q | Bossy First Mate | Ship's previous first mate still trying to give orders. The problem is some of the crew keep listening to 'em! |
| K | Vengeful Captain | Ship's previous Captain who refuses to let go, and keeps challenging the current Captain for control of the ship. |
Note
Ghosts: Sometimes the Pi-Rats must face an unwanted passenger again, even if they had killed them in a previous Scene. When this happens, the unwanted passenger will return as a ghost, haunting the crew in obstructive ways and creating challenges like any other Obstacle would.
Spades: Oceanic Occurrences
These types of Obstacles represent environmental dangers and external threats from the sea.
| Card | Name | Description |
|---|---|---|
| A | Freaky Fog | Heavy fog has reduced visibility to almost nothing, and the crew is a little spooked. Everyone should be extra careful! |
| 2 | Dead Seas | A strange, ghostly stillness and silence claims the area. No waves, no wind, no life to be found. The living shouldn't stay here for long! |
| 3 | Secret Reefs | Dangerous shallow waters and secret reefs hide who knows what else. Navigating this will be difficult! |
| 4 | Deep Legion Blockade | A blockade of Deep Legion Ships has cut off our route. They may want to come aboard to perform an inspection before we can pass. Better be on our best behavior! |
| 5 | Pirate Hideout | A secret pirate island happens to be nearby. Crews from all over come to drink, relax, and swap tales with each other. Sometimes a fight breaks out, but most pirates end up surviving it, so no hard feelings! |
| 6 | Wicked Whirlpool | A Whirlpool of epic proportions has captured every vessel in the area, sending everyone spiraling. The Whirlpool threatens to pull the ship down, along with everything else. Is it natural, or is there something else going on? |
| 7 | Floating Fairy Fortress | Fairy sailors working for the Vampire Prince have built a massive fortress that floats off the Kingdom's coastline. The fortress has decimated Legion ships for a season, and most pirates have fled the area. If any Fairy scouts spot us we'll have a nasty cannon battle on our hands! |
| 8 | Frozen Fury | A brutal blizzard has covered the sea in freezing rain and thick snow, and crew members are freezing in place across the ship. Worst still, hidden icebergs have been spotted nearby! |
| 9 | Hurricane Havoc | A massive and deadly storm comes rolling in. The wind and rain beats the ship from all sides as the waves throw it every which way. Secure the cargo! Batten down the hatches! Get below deck! |
| 10 | Ship-wrecker Queen's Graveyard | A colossal, Kaiju-sized Mermaid known as a Shipwrecker Queen has made a hunting grounds out of the area. In her wake is an endless graveyard of ships, stacked and strewn across the sea. Each ship in the graveyard was torn apart by the hands of the massive Mermaid, as she scoured the vessels for any tasty crew to eat. Don't let her see us, or we'll be next! |
| J | Fish Storm | The ship is being pursued by a magic fish storm. Aquatic life of all shapes and sizes rain down from the clouds above, and they seem just as upset about it as we are! |
| Q | Mysterious Pursuers | The ship is being chased by an unknown vessel. It seems to keep its distance, but may retaliate if provoked. Who could it be? |
| K | Cursed Island | A strange island keeps appearing before the ship, no matter the direction we sail in. Almost every crewmember says they've had strange dreams about the island for days, and a few have even claimed to have heard whispers and voices beckoning the crew to investigate. We need answers! |
Hearts: Pi-Rat Problems
These types of Obstacles represent internal crew conflicts and personal issues.
| Card | Name | Description |
|---|---|---|
| A | Over Served | Everyone got really drunk on the job. This isn't really a problem for Pi-Rats. |
| 2 | Pirate Flu | There's a bug going around the ship and everyone calling in sick to work! |
| 3 | Tail Measuring Contest | A tail measuring contest has led to some major Gat Envy amongst the crew! Everybody is in their feelings about it, and petty arguments have broken out several times. |
| 4 | Gambling Problems | The Pi-Rats have been gambling over everything and it's starting to cause tension and debt. Crew members have lost all their possessions, and there's even been talk about "collecting kidneys" next. There's only one way out for those in debt: More gambling! |
| 5 | Scurvy | The scourge of the seas! Scurvy has taken down many a Pi-Rat, and now it's come for the crew. There are few things more dramatic than a Pi-Rat who thinks they are dying of Scurvy. |
| 6 | Doldrums | A wave of depression has hit the crew, and everyone's feeling pretty down right now. What's even the point, ya'know? |
| 7 | Bad Breakups | A lover's quarrel has divided the crew! Everyone has to choose a side, and it's going to be really awkward for a while. |
| 8 | Crew Wedding | Members of the crew are getting married! Everyone is trying to juggle their pirate duties with their wedding duties, and nothing is going right. |
| 9 | Double Down Dares | A series of escalating pirate dares among the crew has gotten completely out of hand. If this keeps going, someone's going to get shot on purpose, or worse, sink the ship! |
| 10 | Cheese Thief | Someone has been stealing cheese, and now everyone is livid. Crimes like these are too important to let slide. Everyone stop what you're doing! The culprit must be found, and immediately dealt with... Pi-Rat style. |
| J | Super-duper-stitious | The crew has grown superstitious as of late, and morale has taken a dive. Only more superstition can save us! |
| Q | Pirate Curse | The crew has been magically cursed by some unknown thing. There has to be some kind of complicated or convoluted way of breaking it! |
| K | Among us | Someone on the ship is a traitor, and everyone is suspicious of everyone else. The traitor must be found before they can sell us out to our enemies! |
Diamonds: Ship Troubles
These types of Obstacles represent damage and malfunctions affecting the vessel.
| Card | Name | Description |
|---|---|---|
| A | Rat Bastards | Regular rats have eaten through the cargo, destroying, devouring, and defecating on everything below deck. It's a real mess! |
| 2 | Slip and Slide | The deck has been freshly swabbed, but the crew used slippery soap to do it. Those fools! Now everyone is sliding around. Some have even slipped overboard! |
| 3 | Broken Straps | Loose cargo has broken from its secured position and is rolling around dangerously all over the ship. The cargo must be collected and tied back down before it's lost or someone gets squished! |
| 4 | Low Supplies | The ship is running low on the essentials: alcohol, tobacco, fresh water, and food (in that order). If we don't get some supplies soon we'll have a bunch of starving, cranky, and sober mutineers on board! |
| 5 | Torn Sails | The sails have been badly shredded, slowing the ship's max speed significantly. These sails will need to be patched or replaced! |
| 6 | Jammed Helm and Rudder | Something has jammed or damaged the rudder (rutter) and now the helm won't budge. We can't change course! |
| 7 | Stuck Anchor | The anchor won't lower or raise. Either it's stuck somewhere on the reefs, wreckage, or seabed, or it won't deploy at all, causing the ship to drift in the wind and waves! |
| 8 | Broken Bilge Pump | The bilge pump has failed and the ship has begun taking on too much water. Somebody get some buckets before we sink! |
| 9 | Severed Mast | The main mast has been heavily damaged, compromising the rigging and sails. The ship isn't going anywhere now! |
| 10 | Powder Bomb | The ship's stockpile of ammunition and explosives has detonated, causing massive damage and starting several large fires. Some of the crew have already fled, but the ship can still be saved if everyone works together! |
| J | Mystery Leak | Somewhere on board is a leak, and no one can seem to find it. Maybe it's random magical phenomena, or maybe it's something more nefarious? If the leak isn't dealt with, we're all going to wake up underwater! |
| Q | Bad Navigation | Incorrect navigational charts and bad directions have sent the ship way off course and into stranger seas. Where are we, and where do we go from here? |
| K | It's Alive | The ship is brought to life through magical means. It's not going to cooperate without an incentive, now that it has its own wants and needs. |