## Major features - [ ] **Light mode theme**. I like the "Lantern & Brine" look (see git log 0744893e7b82fe for your reasoning/description), and want to keep it as an option, but Yeld is generally speaking a lighter, more whimsical setting. I'd like the light theme to reflect a world of blue skies, high adventure, crashing waves, and bright red Xs on parchment treasure maps. Think "Wind Waker", "One Piece", or even "Skies of Arcadia". Add an option to the hamburger menu to toggle between light and dark themes. Light should probably be the default. Remember to update the CSS in the rulebook as well. - [ ] **Rollback of game state.** This may require some updates to how game state is handled in the backend (my understanding is that the frontend always gets full state updates rather than deltas, so it should be unaffected). Feel free to propose significant overhauls/refactors to enable this cleanly, I am not attached to the current database architecture at all. Also feel free to ask clarifying questions before going ahead with implementation. I think a clean UI for this would involve the event log. Each event gets a "rollback" button to roll back the state of the game to a checkpoint just after that event was posted. Until a new event is posted, the later entries in the log remain in a greyed out state so that the rollback can be undone if it was accidental. These buttons appear to the admin player if dev mode is on, and also to Deep players, but only going back as far as the start of the current scene if they aren't the admin. - [ ] **Uncommit feature in character creation**. While character creation is ongoing, add buttons to allow players to unlock/revise any choice that can be reasonably unlocked/revised ## Minor Polish - [ ] **Suggestions.** Take a pass through all of the suggestions in suggestions.js, rewrite ones that are stiff, awkward, or don't fit the theme/setting as described in the rulebook. Move the suggestion pool from suggestions.js into a backend API endpoint. - [ ] **Example Play formatting.** The Example Play section of the Rules page could use a bit more formatting for legibility. Make diagrams of the card state at each step rather than just a text listing. - [ ] **Dead Pi-Rat rank voting streamlined**. Don't allow voting for dead Pi-Rats. If a player's only vote options are dead, then they skip voting entirely. - [ ] **TLDR rules**. A one page summary sheet of the rulebook, for the impatient - [ ] **More detailed card tooltips.** Currently cards have a tooltip that show what they represent when played on obstacles, but they don't show what they represent *as* obstacles, which is relevant when issuing challenges to other Pi-Rats. ## Preventing blocked play - [ ] **Player kicking.** Admins should be able to kick players out of the game so that it doesn't get stuck if a player vanishes. Admins can kick other admins. A kicked player's cards go to the discard. ## Session management - [ ] **Add invite link to Admin panel** - [ ] **Save active sessions in browser local storage**. Whenever you create or join a game, your browser local storage should be updated with the game ID, player ID, crew name, and player/rat names (if available). Going to the home page with saved sessions should provide a menu of games to rejoin in addition to the ability to start a new game. It should be possible to delete entries from this list, which only affects the browser local storage, not the backend database, and is undoable (the entry doesn't disappear immediately, it's just marked as deleted until page refresh). - [ ] **Add crew/player/rat name to page title, if available**. This will make it easier to distinguish tabs/browser history entries ## Security - [ ] **Defensive coding.** While we trust our players, this app is exposed on the open internet. I'd like to take basic precautions like making sure we're safe against SQL injection (SQLModel should handle this?), doing some basic sanitizing of free inputs from players (valid unicode only + generous character limit should be enough), and making sure that every game action API call is specific and constrained enough that it can't just do arbitrary database updates.