Establish the stakes, pick a Pi-Rat, and apply one or more Obstacles. They play one card per Obstacle — beating one passes; each failure breeds a complication.
The Captain holds power until they step down, lose a duel, die, or the ship is lost. Reassign after a leadership duel or resignation.
You control completion. Only mark in sequence (1 -> 2 -> 3).
{#each scenePirats as p}End the scene once every Pi-Rat has faced a Challenge and had a chance at an Objective, or the Obstacle List is empty.