{#if error}
✅ On success: {ch.stakes_success}
{/if} {#if ch.stakes_failure}❌ On failure: {ch.stakes_failure}
{/if} {#if ch.stakes && !ch.stakes_success && !ch.stakes_failure}Stakes: {ch.stakes}
{/if} {#if ch.challenge_type === 'pvp'}Temporary Obstacle: {getCardDisplay(ch.temp_card)} — {playerName(ch.acting_player_id)} must answer it!
{:else}{state.obstacles.filter(o => chObstacleIds.includes(o.id)).length > 1 ? 'Other Pi-Rats may assist. Assistants do not draw replacement cards.' : 'Only the attempting Pi-Rat can play against this single Obstacle.'}
An applied Obstacle was discarded.
{/if} {/each}{playerName(ch.target_player_id)} calls a {ch.tax_type === 'gat' ? 'Gat' : 'Name'} Tax on you: take this Challenge for them!
Accept: you get one random card from their hand and attempt the Challenge. Refuse: you hand over your {ch.tax_type === 'gat' ? 'Gat' : 'Name'} — they keep it if they succeed!
⏳ Waiting for {playerName(ch.tax_target_id)} to answer the {ch.tax_type === 'gat' ? 'Gat' : 'Name'} Tax...
{/if} {/if} {#if ch.challenge_type === 'deep' && ch.acting_player_id === state.player.id && !ch.tax_state && !state.player.tax_banned && taxType(state.player) && eligibleTaxTargets().length > 0}Defend yourself! Pick a card:
Establish the stakes, pick a Pi-Rat, and apply one or more Obstacles. They play one card per Obstacle — beating one passes; each failure breeds a complication.
End the scene once every Pi-Rat has faced a Challenge and had a chance at an Objective, or the Obstacle List is empty.