Commit Graph

3 Commits

Author SHA1 Message Date
bfe982251e Add teaching mode: admin can seed themselves as scene-1 Deep
An admin can now opt into "teaching mode" from the lobby, seeding
themselves as the Rank-3 player who must play the Deep in the first
scene (instead of leaving it to the random starting-rank roll), so they
can run the table for new crews.

- Game.teaching_deep_player_id (+ Alembic migration)
- maybe_finish_assign_techniques honors it before rolling ranks, so both
  the normal flow and the dev-mode skip path respect it
- Admin-gated POST .../teaching-mode toggle (pre-rank phases only)
- Lobby checkbox UI, greyed out if another admin already volunteered

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 09:14:58 -07:00
0744893e7b Re-theme the app: token-based CSS and a full face lift
CSS refactor: every color, font, radius, and shadow is now defined once
in theme.css; all other styles derive translucent variants with
color-mix(), so re-theming means editing one file. Removed the
duplicate core.css/style.css import chains, dead styles, and the
Bootstrap/Tailwind orphan classes that were silently unstyled
(the main reason the splash page looked broken).

New "Lantern & Brine" look: brass and parchment on a lantern-lit
ink-navy night, Pirata One wordmark with Alegreya SC/Sans body fonts
(self-hosted via fontsource — they were previously referenced but
never loaded), parchment-faced playing cards, and a rebuilt splash
page. Inline color styles in components were replaced with semantic
classes (prompt-box, notice-banner, status chips, etc.), the rulebook's
embedded palette was updated to match, and the leftover Vite favicon
and "frontend" page title were replaced.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 06:50:00 -07:00
58a7e4d4f1 Switch to Svelte 2026-06-11 14:39:41 -07:00