Show live player presence and Captain/Gat roster badges

This commit is contained in:
2026-09-04 19:32:22 -07:00
parent 8b67d78f25
commit fcbc617fe3
10 changed files with 162 additions and 18 deletions
+11 -4
View File
@@ -26,6 +26,8 @@
let playerId = params.pid;
let state = null;
let onlinePlayerIds = null;
$: rosterState = state ? { ...state, onlinePlayerIds } : null;
let error = '';
let intervalId;
let ws = null;
@@ -71,13 +73,18 @@
// each ping triggers a refetch of the state blob.
function connectSocket() {
const proto = location.protocol === 'https:' ? 'wss' : 'ws';
ws = new WebSocket(`${proto}://${location.host}/api/game/${gameId}/ws`);
ws = new WebSocket(`${proto}://${location.host}/api/game/${gameId}/ws?player_id=${encodeURIComponent(playerId)}`);
ws.onopen = () => {
reconnectDelay = 1000;
fetchState(); // catch up on anything missed while disconnected
};
ws.onmessage = () => fetchState();
ws.onmessage = (event) => {
const message = JSON.parse(event.data);
if (message.type === 'presence') onlinePlayerIds = message.player_ids;
else if (message.type === 'state_changed') fetchState();
};
ws.onclose = () => {
onlinePlayerIds = null;
if (destroyed || staleSession) return;
reconnectTimer = setTimeout(connectSocket, reconnectDelay);
reconnectDelay = Math.min(reconnectDelay * 2, 10000);
@@ -224,10 +231,10 @@
{#if state}
<div class="dashboard-container {state.player.is_ghost ? 'ghost-world' : ''}">
{#if state.game.phase === 'scene'}
<ScenePhase {state} />
<ScenePhase state={rosterState} />
{:else}
<div class="phase-view-layout" class:log-collapsed={!phaseLogOpen}>
<CrewSidebar {state} />
<CrewSidebar state={rosterState} />
<main class="phase-main-column">
{#if ['scene_setup', 'recruit_creation'].includes(state.game.phase) && (state.game.last_rank_up_player_id || state.game.current_scene_number > 1)}
<div class="notice-banner" role="status">