Dead Pi-Rat reroll rework
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@@ -8,6 +8,7 @@
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import SceneSetupPhase from '../components/SceneSetupPhase.svelte';
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import ScenePhase from '../components/ScenePhase.svelte';
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import UpkeepPhase from '../components/UpkeepPhase.svelte';
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import RecruitPhase from '../components/RecruitPhase.svelte';
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import GameOverPhase from '../components/GameOverPhase.svelte';
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import EventLog from '../components/EventLog.svelte';
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@@ -91,6 +92,8 @@
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<ScenePhase {state} />
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{:else if state.game.phase === 'between_scenes' || state.game.phase === 'deep_upkeep'}
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<UpkeepPhase {state} />
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{:else if state.game.phase === 'recruit_creation'}
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<RecruitPhase {state} />
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{:else if state.game.phase === 'ended'}
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<GameOverPhase {state} />
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{:else}
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