Stabilize event log toggle and omit dev mode events
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@@ -9,9 +9,9 @@
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## Polish
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- [x] Do a pass on condensing overly verbose UI elements. For example, "Current Difficulty" could be replaced by "Difficulty" and "The Obstacle List" could be replaced by "Obstacles"
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- [ ] Event log button should be the same size and position when expanded and collapsed in all screens
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- [x] Event log button should be the same size and position when expanded and collapsed in all screens
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- [x] Align the "Current Difficulty" and "Successes" boxes
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- [ ] Don't have dev mode toggling appear in the event log
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- [x] Don't have dev mode toggling appear in the event log
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- [ ] Remove display of current deck size
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- [ ] Voting status in the between-scenes phase should be visual, not text-based
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- [ ] Players should be able to see who they voted for
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@@ -26,6 +26,10 @@
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/* Corner button that toggles the inline Event Log without moving. */
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.log-reopen-btn {
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box-sizing: border-box;
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width: 132px;
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height: 44px;
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white-space: nowrap;
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position: fixed;
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bottom: 20px;
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right: 20px;
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@@ -72,6 +72,7 @@
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<button
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class="log-reopen-btn"
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aria-expanded={logOpen}
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title={logOpen ? 'Hide the event log' : 'Show the event log'}
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on:click={() => (logOpen = !logOpen)}
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>
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@@ -6,10 +6,11 @@
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// - Add a CHANGELOG entry only when a commit changes something players can
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// see. Skip refactors, tests, and tooling. Keep wording player-facing.
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export const VERSION = 27;
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export const VERSION = 28;
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// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
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export const CHANGELOG = [
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{ version: 28, date: '2026-09-04', changes: ['The Event Log toggle keeps the same size when opened or closed.', 'Dev Mode changes no longer clutter the Event Log.'] },
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{ version: 27, date: '2026-09-04', changes: ['Shorter labels make the table easier to scan.', 'Difficulty and Successes now line up side by side, including on small screens.'] },
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{
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version: 25,
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@@ -257,6 +257,7 @@
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{#if state.game.phase !== 'scene'}
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<button
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class="log-reopen-btn"
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aria-expanded={phaseLogOpen}
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title={phaseLogOpen ? 'Hide the event log' : 'Show the event log'}
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on:click={() => (phaseLogOpen = !phaseLogOpen)}
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>
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@@ -30,7 +30,6 @@ def set_dev_mode(
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game.dev_mode = enabled
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db.add(game)
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db.commit()
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crud.add_game_event(db, game.id, f"🛠 Dev Mode turned {'ON' if enabled else 'OFF'} by {player.name}.", kind="info")
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return {"status": "ok", "dev_mode": game.dev_mode}
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# Teaching mode: an admin volunteers to be the forced Rank-3 Deep for scene 1.
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