Stabilize event log toggle and omit dev mode events

This commit is contained in:
2026-09-04 19:13:06 -07:00
parent 376765dd0f
commit edcb3c08a2
6 changed files with 10 additions and 4 deletions
+2 -2
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@@ -9,9 +9,9 @@
## Polish ## Polish
- [x] Do a pass on condensing overly verbose UI elements. For example, "Current Difficulty" could be replaced by "Difficulty" and "The Obstacle List" could be replaced by "Obstacles" - [x] Do a pass on condensing overly verbose UI elements. For example, "Current Difficulty" could be replaced by "Difficulty" and "The Obstacle List" could be replaced by "Obstacles"
- [ ] Event log button should be the same size and position when expanded and collapsed in all screens - [x] Event log button should be the same size and position when expanded and collapsed in all screens
- [x] Align the "Current Difficulty" and "Successes" boxes - [x] Align the "Current Difficulty" and "Successes" boxes
- [ ] Don't have dev mode toggling appear in the event log - [x] Don't have dev mode toggling appear in the event log
- [ ] Remove display of current deck size - [ ] Remove display of current deck size
- [ ] Voting status in the between-scenes phase should be visual, not text-based - [ ] Voting status in the between-scenes phase should be visual, not text-based
- [ ] Players should be able to see who they voted for - [ ] Players should be able to see who they voted for
+4
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@@ -26,6 +26,10 @@
/* Corner button that toggles the inline Event Log without moving. */ /* Corner button that toggles the inline Event Log without moving. */
.log-reopen-btn { .log-reopen-btn {
box-sizing: border-box;
width: 132px;
height: 44px;
white-space: nowrap;
position: fixed; position: fixed;
bottom: 20px; bottom: 20px;
right: 20px; right: 20px;
@@ -72,6 +72,7 @@
<button <button
class="log-reopen-btn" class="log-reopen-btn"
aria-expanded={logOpen}
title={logOpen ? 'Hide the event log' : 'Show the event log'} title={logOpen ? 'Hide the event log' : 'Show the event log'}
on:click={() => (logOpen = !logOpen)} on:click={() => (logOpen = !logOpen)}
> >
+2 -1
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@@ -6,10 +6,11 @@
// - Add a CHANGELOG entry only when a commit changes something players can // - Add a CHANGELOG entry only when a commit changes something players can
// see. Skip refactors, tests, and tooling. Keep wording player-facing. // see. Skip refactors, tests, and tooling. Keep wording player-facing.
export const VERSION = 27; export const VERSION = 28;
// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }. // Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
export const CHANGELOG = [ export const CHANGELOG = [
{ version: 28, date: '2026-09-04', changes: ['The Event Log toggle keeps the same size when opened or closed.', 'Dev Mode changes no longer clutter the Event Log.'] },
{ version: 27, date: '2026-09-04', changes: ['Shorter labels make the table easier to scan.', 'Difficulty and Successes now line up side by side, including on small screens.'] }, { version: 27, date: '2026-09-04', changes: ['Shorter labels make the table easier to scan.', 'Difficulty and Successes now line up side by side, including on small screens.'] },
{ {
version: 25, version: 25,
+1
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@@ -257,6 +257,7 @@
{#if state.game.phase !== 'scene'} {#if state.game.phase !== 'scene'}
<button <button
class="log-reopen-btn" class="log-reopen-btn"
aria-expanded={phaseLogOpen}
title={phaseLogOpen ? 'Hide the event log' : 'Show the event log'} title={phaseLogOpen ? 'Hide the event log' : 'Show the event log'}
on:click={() => (phaseLogOpen = !phaseLogOpen)} on:click={() => (phaseLogOpen = !phaseLogOpen)}
> >
-1
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@@ -30,7 +30,6 @@ def set_dev_mode(
game.dev_mode = enabled game.dev_mode = enabled
db.add(game) db.add(game)
db.commit() db.commit()
crud.add_game_event(db, game.id, f"🛠 Dev Mode turned {'ON' if enabled else 'OFF'} by {player.name}.", kind="info")
return {"status": "ok", "dev_mode": game.dev_mode} return {"status": "ok", "dev_mode": game.dev_mode}
# Teaching mode: an admin volunteers to be the forced Rank-3 Deep for scene 1. # Teaching mode: an admin volunteers to be the forced Rank-3 Deep for scene 1.