diff --git a/frontend/src/assets/css/base.css b/frontend/src/assets/css/base.css
index a754f84..1b19c75 100644
--- a/frontend/src/assets/css/base.css
+++ b/frontend/src/assets/css/base.css
@@ -72,7 +72,7 @@ input[type="checkbox"] {
.phase-view-layout {
display: grid;
- grid-template-columns: 180px minmax(0, 1fr);
+ grid-template-columns: 180px minmax(0, 1fr) minmax(300px, 0.8fr);
gap: 1.5rem;
align-items: start;
}
@@ -81,6 +81,12 @@ input[type="checkbox"] {
min-width: 0;
}
+@media (min-width: 1101px) {
+ .phase-view-layout.log-collapsed {
+ grid-template-columns: 180px minmax(0, 1fr);
+ }
+}
+
@media (max-width: 1100px) {
.phase-view-layout {
grid-template-columns: 1fr;
diff --git a/frontend/src/lib/changelog.js b/frontend/src/lib/changelog.js
index 139dc29..bce50d4 100644
--- a/frontend/src/lib/changelog.js
+++ b/frontend/src/lib/changelog.js
@@ -6,10 +6,17 @@
// - Add a CHANGELOG entry only when a commit changes something players can
// see. Skip refactors, tests, and tooling. Keep wording player-facing.
-export const VERSION = 24;
+export const VERSION = 25;
// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
export const CHANGELOG = [
+ {
+ version: 25,
+ date: '2026-07-10',
+ changes: [
+ 'The Event Log now uses the same pinned column and fixed close/reopen control in every game phase.',
+ ],
+ },
{
version: 24,
date: '2026-07-10',
diff --git a/frontend/src/pages/Dashboard.svelte b/frontend/src/pages/Dashboard.svelte
index c35d84f..f76d8b2 100644
--- a/frontend/src/pages/Dashboard.svelte
+++ b/frontend/src/pages/Dashboard.svelte
@@ -33,6 +33,9 @@
let reconnectDelay = 1000;
let destroyed = false;
let staleSession = false;
+ // Non-scene phases use the same pinned Event Log column and fixed corner
+ // toggle that ScenePhase owns for the main play screen.
+ let phaseLogOpen = true;
function discardStaleSession(message) {
staleSession = true;
@@ -223,7 +226,7 @@
{#if state.game.phase === 'scene'}