Verify and explain defender-only PvP redraws
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@@ -173,7 +173,7 @@
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<!-- PvP: defender picks a card -->
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{#if myPvpDefense && myPvpDefense.id === ch.id}
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<div style="margin-top: 0.75rem;">
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<p style="margin: 0 0 0.5rem 0;"><strong>Defend yourself!</strong> Pick a card:</p>
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<p style="margin: 0 0 0.5rem 0;"><strong>Defend yourself!</strong> Match the Obstacle’s color to draw a replacement, even if you lose:</p>
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<div class="challenge-actions">
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{#each hand.filter(c => !isJoker(c)) as card}
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<button class="btn btn-secondary" use:tooltip={{ html: cardTooltipHtml(card, $obstacleTable, true) }} on:click={() => pvpDefend(ch.id, card)}>{getCardDisplay(card)}</button>
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@@ -156,7 +156,7 @@
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{#if canDuel}
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<div class="sheet-group margin-top">
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<h4>⚔️ Duel {crewLabel(target, state.game.captain_player_id)}</h4>
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<p class="info-text" style="font-size: 0.85rem;">Challenge them (e.g. for the Captaincy)! Your card becomes a temporary Obstacle they must beat. Both cards are discarded afterwards.</p>
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<p class="info-text" style="font-size: 0.85rem;">Challenge them (e.g. for the Captaincy)! Your card becomes a temporary Obstacle they must beat. Both cards are discarded afterwards. Only the defender draws a replacement, if their card matches the Obstacle’s color (even on failure).</p>
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<select class="select-field" bind:value={pvpCard} style="width: 100%; margin-bottom: 0.5rem;">
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<option value="">Throw which card?</option>
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{#each hand.filter(c => !isJoker(c)) as card}
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@@ -6,10 +6,11 @@
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// - Add a CHANGELOG entry only when a commit changes something players can
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// see. Skip refactors, tests, and tooling. Keep wording player-facing.
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export const VERSION = 35;
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export const VERSION = 36;
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// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
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export const CHANGELOG = [
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{ version: 36, date: '2026-09-04', changes: ['Duel instructions clarify that only the defender draws a replacement for matching the Obstacle’s color, even when the defense fails.'] },
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{ version: 35, date: '2026-09-04', changes: ['Personal objectives now require a group vote. Propose the next objective from a character sheet, then vote Yes or No at the table. A majority approves; the Captain breaks tied votes.'] },
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{ version: 34, date: '2026-09-04', changes: ['Assistance is available only when a Challenge has multiple active Obstacles. Gat and Name Tax takeovers still work against a single Obstacle.'] },
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{ version: 33, date: '2026-09-04', changes: ['Hand sizes compare ranks across the crew, including Pi-Rats whose players are the Deep.', 'Discarded cards return to the deck at scene setup. Only the previous Deep can refresh their hand during upkeep, once per scene.'] },
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