Periodic purge of old finished/inactive games
New maintenance.py runs a background asyncio loop (started from the app lifespan) that purges games which either finished more than PIRATS_PURGE_ FINISHED_DAYS (default 14) ago or have had no activity for PIRATS_PURGE_ INACTIVE_DAYS (default 30). "Activity" is a game's most-recent GameEvent timestamp; games with no events are undatable and left alone. Each purge is logged with the crew name, uuid, reason, idle days and an estimated byte footprint; every run that removes anything VACUUMs the SQLite file and logs the disk space actually reclaimed. Child rows go via the ORM cascade already declared on Game's relationships. Configurable via PIRATS_PURGE_ENABLED / _INTERVAL_HOURS / _FINISHED_DAYS / _INACTIVE_DAYS, exposed as services.pirats.purge.* in the NixOS module and documented in the README. Unit test covers the selection logic and cascade; smoke-tested the VACUUM/reclaim path against a file DB. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
// - Add a CHANGELOG entry only when a commit changes something players can
|
||||
// see. Skip refactors, tests, and tooling. Keep wording player-facing.
|
||||
|
||||
export const VERSION = 9;
|
||||
export const VERSION = 10;
|
||||
|
||||
// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
|
||||
export const CHANGELOG = [
|
||||
|
||||
Reference in New Issue
Block a user