Keep player rosters vertical
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2
TODO.md
2
TODO.md
@@ -2,7 +2,7 @@
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- [x] The character sheet modal popup is narrower than it needs to be on wide screens. I think it could safely be like 90% as wide as the non-modal UI.
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- [x] Popping out the event log should leave a close button where the "Event Log" open button is, so that you don't have to move your mouse to quickly toggle it. The existing close button can remain.
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- [ ] Use the same vertical UI for the player list in all phases
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- [x] Use the same vertical UI for the player list in all phases
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- [x] In the admin panel, if a pi-rat doesn't have a name yet, it should show something like 'not chosen yet' rather than the player name
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- [x] In the admin panel, the "Open" and "Copy" buttons should be the same size
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- [x] Store the player name in local storage and pre-populate it when joining a new game (but don't force it, let the player edit it if they'd prefer a different name)
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@@ -296,9 +296,8 @@
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/* --- Player chips --- */
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.player-chips {
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display: flex;
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flex-wrap: wrap;
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flex-direction: column;
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gap: 0.75rem;
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justify-content: center;
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margin-top: 1rem;
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}
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@@ -306,10 +305,11 @@
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background: color-mix(in srgb, var(--text) 6%, transparent);
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border: 1px solid var(--edge);
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padding: 0.5rem 1.25rem;
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border-radius: 30px;
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border-radius: var(--radius-md);
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display: flex;
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align-items: center;
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gap: 0.5rem;
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width: 100%;
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transition: var(--transition-smooth);
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}
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@@ -328,7 +328,7 @@
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}
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.list-chips {
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justify-content: flex-start;
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align-items: stretch;
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}
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.list-chips .player-chip {
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@@ -183,23 +183,13 @@
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font-size: 0.85rem;
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}
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/* On narrow screens the crew column becomes a horizontal strip above the board */
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/* Keep the crew roster vertical at every width, matching the other phases. */
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@media (max-width: 1100px) {
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.crew-bubbles {
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flex-direction: row;
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flex-wrap: wrap;
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align-items: flex-start;
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}
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.crew-bubble {
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width: auto;
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flex: 1 1 140px;
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width: 100%;
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}
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.crew-objectives-toggle {
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width: auto;
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flex: 1 1 100%;
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}
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.crew-objectives-detail {
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flex: 1 1 100%;
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width: 100%;
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}
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}
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@@ -6,10 +6,17 @@
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// - Add a CHANGELOG entry only when a commit changes something players can
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// see. Skip refactors, tests, and tooling. Keep wording player-facing.
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export const VERSION = 20;
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export const VERSION = 21;
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// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
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export const CHANGELOG = [
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{
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version: 21,
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date: '2026-07-10',
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changes: [
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'Player lists now use the same easy-to-scan vertical layout in every phase and at every screen size.',
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],
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},
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{
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version: 20,
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date: '2026-07-10',
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