Limit assistance to challenges with multiple active obstacles
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@@ -21,7 +21,7 @@
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- [x] Check against rules on correct quantity of of obstacles and obstacle refresh rules
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- [x] Check against the rules on pi-rat hand size and conditions for drawing more cards
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- [ ] Assisting other pi-rats should only be available if there are multiple obstacles in the current challenge
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- [x] Assisting other pi-rats should only be available if there are multiple obstacles in the current challenge
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- [ ] Checking off personal objectives (gat/name/death) should be handled by group vote rather than adjudication by the deep
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- [ ] Double check if PvP obstacles should allow card re-draw
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@@ -126,6 +126,9 @@
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Temporary Obstacle: <strong use:tooltip={{ html: cardTooltipHtml(ch.temp_card, $obstacleTable, true) }}>{getCardDisplay(ch.temp_card)}</strong> — {playerName(ch.acting_player_id)} must answer it!
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</p>
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{:else}
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<p class="info-text" style="margin-top: 0.5rem;">{state.obstacles.filter(o => chObstacleIds.includes(o.id)).length > 1
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? 'Other Pi-Rats may assist. Assistants do not draw replacement cards.'
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: 'Only the attempting Pi-Rat can play against this single Obstacle.'}</p>
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<div class="challenge-obstacles">
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{#each chObstacleIds as oid}
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{@const obs = state.obstacles.find(o => o.id === oid)}
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@@ -22,6 +22,11 @@
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$: success_count = column_cards.filter(c => c.success).length;
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$: is_completed = success_count >= state.players.length;
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$: in_challenge = openChallenges.some(c => JSON.parse(c.obstacle_ids || '[]').includes(obs.id));
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$: challenge = openChallenges.find(c => JSON.parse(c.obstacle_ids || '[]').includes(obs.id));
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$: canPlay = state.player.role === 'pirat' && !state.player.is_dead && !state.player.needs_reroll
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&& challenge && challenge.tax_state !== 'requested'
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&& (challenge.acting_player_id === state.player.id
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|| state.obstacles.filter(o => JSON.parse(challenge.obstacle_ids || '[]').includes(o.id)).length > 1);
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$: cardCodeLabel = `${cardValue(obs.original_card)}${SUIT_CHAR[obs.suit] || ''}`;
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$: is_face_active = ['J', 'Q', 'K'].includes(active_card_code.slice(0, -1));
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@@ -61,7 +66,7 @@
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const cardCode = e.dataTransfer.getData('text/plain');
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if (cardCode) {
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if (isJoker(cardCode)) playJoker(cardCode);
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else playCard(cardCode);
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else if (canPlay) playCard(cardCode);
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}
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}}>
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{#if error}
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@@ -6,10 +6,11 @@
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// - Add a CHANGELOG entry only when a commit changes something players can
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// see. Skip refactors, tests, and tooling. Keep wording player-facing.
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export const VERSION = 33;
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export const VERSION = 34;
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// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
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export const CHANGELOG = [
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{ version: 34, date: '2026-09-04', changes: ['Assistance is available only when a Challenge has multiple active Obstacles. Gat and Name Tax takeovers still work against a single Obstacle.'] },
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{ version: 33, date: '2026-09-04', changes: ['Hand sizes compare ranks across the crew, including Pi-Rats whose players are the Deep.', 'Discarded cards return to the deck at scene setup. Only the previous Deep can refresh their hand during upkeep, once per scene.'] },
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{ version: 32, date: '2026-09-04', changes: ['Obstacles are automatically discarded with their columns once they reach one success per player. Unfinished obstacles carry over between scenes.'] },
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{ version: 31, date: '2026-09-04', changes: ['Change your rank-up vote until everyone has voted. The final vote now reveals the result and advances automatically, without a Ready button.', 'The vote result stays visible through upkeep and next-scene setup.'] },
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@@ -120,6 +120,12 @@ def play_challenge_card(
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if challenge.tax_state == "requested":
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return False, "A Gat/Name Tax is pending. Wait for an answer before playing cards.", {}
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if player.role != "pirat" or player.is_dead or player.needs_reroll:
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return False, "Only participating Pi-Rats can play cards.", {}
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active_ids = {o.id for o in game.obstacles} & set(json.loads(challenge.obstacle_ids))
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if player.id != challenge.acting_player_id and len(active_ids) < 2:
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return False, "Assistance requires multiple Obstacles in the current Challenge.", {}
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# An Obstacle beaten as many times as there are players is spent
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played_list = json.loads(obstacle.played_cards)
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current_successes = sum(1 for c in played_list if c.get("success") is True)
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+17
-1
@@ -242,7 +242,7 @@ def test_assistant_does_not_draw(session):
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session.add_all([obs, p3])
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session.commit()
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ok, msg = crud.create_challenge(session, game.id, deep.id, p2.id, [obs.id])
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ok, msg = crud.create_challenge(session, game.id, deep.id, p2.id, [o.id for o in game.obstacles])
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assert ok
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session.refresh(game)
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@@ -2726,3 +2726,19 @@ def test_deep_refresh_does_not_recycle_discards_or_allow_pirats(session):
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assert "KC" not in crud.get_game_deck(game)
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crud.confirm_deep_refresh(session, deep.id, ["AH"])
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assert "AH" in crud.get_player_hand(deep)
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def test_single_obstacle_rejects_assistance_but_allows_tax_actor(session):
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game, deep, (rat, helper) = make_scene_game(session, num_pirats=2)
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obs = game.obstacles[0]
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helper.hand_cards = '["KH"]'
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helper.completed_personal_1 = True
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session.commit()
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assert crud.create_challenge(session, game.id, deep.id, rat.id, [obs.id])[0]
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ok, msg, _ = crud.play_challenge_card(session, helper.id, obs.id, "KH")
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assert not ok and 'multiple' in msg
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assert crud.get_player_hand(helper) == ["KH"]
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challenge = game.challenges[0]
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assert crud.request_tax(session, challenge.id, rat.id, helper.id)[0]
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assert crud.respond_tax(session, challenge.id, helper.id, True)[0]
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assert crud.play_challenge_card(session, helper.id, obs.id, "KH")[0]
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