Switch to Svelte

This commit is contained in:
2026-06-11 14:39:41 -07:00
parent 29860061c4
commit 58a7e4d4f1
74 changed files with 7144 additions and 2379 deletions

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<script>
import { onMount } from 'svelte';
import { apiRequest } from '../lib/api';
export let params = {};
let gameId = params.id;
let adminKey = '';
let data = null;
let error = '';
onMount(() => {
// Try to load admin_key from local storage
adminKey = localStorage.getItem(`admin_key_${gameId}`) || '';
if (adminKey) {
loadAdminData();
}
});
async function loadAdminData() {
if (!adminKey) return;
try {
data = await apiRequest(`/game/${gameId}/admin?key=${encodeURIComponent(adminKey)}`);
error = '';
} catch (err) {
error = err.message;
data = null;
}
}
</script>
<div class="max-w-4xl mx-auto p-4 space-y-6">
<h1 class="text-3xl font-bold text-gold">Admin Panel</h1>
{#if !data}
<div class="card p-6">
<h2 class="text-xl mb-4">Enter Admin Key</h2>
<form on:submit|preventDefault={loadAdminData} class="flex gap-4">
<input type="text" bind:value={adminKey} class="form-control flex-grow" placeholder="Admin Key" required/>
<button type="submit" class="btn btn-primary">Login</button>
</form>
{#if error}
<div class="alert alert-danger mt-4">{error}</div>
{/if}
</div>
{:else}
<div class="card p-6">
<h2 class="text-xl font-bold text-silver mb-4">Game: {data.game.crew_name}</h2>
<p><strong>Phase:</strong> {data.game.phase}</p>
<p><strong>Admin Key:</strong> <span class="bg-dark-900 px-2 py-1 font-mono text-sm">{data.game.admin_key}</span></p>
<h3 class="text-xl font-bold text-silver mt-8 mb-4">Players</h3>
<table class="w-full text-left bg-dark-900 rounded border border-gray-700">
<thead>
<tr class="border-b border-gray-700">
<th class="p-3">Name</th>
<th class="p-3">Role</th>
<th class="p-3">Status</th>
<th class="p-3">Rank</th>
</tr>
</thead>
<tbody>
{#each data.players as p}
<tr class="border-b border-gray-800">
<td class="p-3">{p.name}</td>
<td class="p-3">
{#if p.role === 'deep'} 🌊 Deep
{:else if p.role === 'pirat'} 🐀 Pi-Rat
{:else} None
{/if}
</td>
<td class="p-3">
{#if p.is_ghost} 👻 Ghost
{:else if p.is_dead} 💀 Dead
{:else} Alive
{/if}
</td>
<td class="p-3">{p.rank}</td>
</tr>
{/each}
</tbody>
</table>
<div class="mt-8">
<a href="/#/game/{gameId}/join" class="btn btn-secondary">Back to Game Join Page</a>
</div>
</div>
{/if}
</div>

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<script>
import { onMount, onDestroy } from 'svelte';
import { apiRequest } from '../lib/api';
import LobbyPhase from '../components/LobbyPhase.svelte';
import CharacterCreationPhase from '../components/CharacterCreationPhase.svelte';
import SceneSetupPhase from '../components/SceneSetupPhase.svelte';
import ScenePhase from '../components/ScenePhase.svelte';
import UpkeepPhase from '../components/UpkeepPhase.svelte';
export let params = {};
let gameId = params.id;
let playerId = params.pid;
let state = null;
let error = '';
let intervalId;
async function fetchState() {
try {
const data = await apiRequest(`/game/${gameId}/player/${playerId}/state`);
state = data;
error = '';
} catch (err) {
error = err.message;
}
}
onMount(() => {
fetchState();
// Poll every 2 seconds
intervalId = setInterval(fetchState, 2000);
});
onDestroy(() => {
if (intervalId) clearInterval(intervalId);
});
</script>
{#if error}
<div class="alert alert-danger" style="margin: 20px;">
Error connecting to game: {error}
</div>
{/if}
{#if state}
<div class="dashboard-container {state.player.is_ghost ? 'ghost-world' : ''}">
{#if state.game.phase === 'lobby'}
<LobbyPhase {state} />
{:else if state.game.phase === 'character_creation' || state.game.phase === 'swap_techniques'}
<CharacterCreationPhase {state} />
{:else if state.game.phase === 'scene_setup'}
<SceneSetupPhase {state} />
{:else if state.game.phase === 'scene'}
<ScenePhase {state} />
{:else if state.game.phase === 'between_scenes' || state.game.phase === 'deep_upkeep'}
<UpkeepPhase {state} />
{:else}
<div class="card p-4">Unknown phase: {state.game.phase}</div>
{/if}
</div>
{:else if !error}
<div class="loading-container">
<p>Loading game state...</p>
</div>
{/if}
<style>
.loading-container {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
color: white;
font-size: 1.5rem;
}
</style>

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<script>
import { push } from 'svelte-spa-router';
import { apiRequest } from '../lib/api';
let crewName = '';
let error = '';
let creating = false;
async function createGame() {
if (!crewName.trim()) return;
creating = true;
error = '';
try {
const data = await apiRequest('/game', 'POST', { crew_name: crewName });
if (data.admin_key) {
localStorage.setItem(`admin_key_${data.id}`, data.admin_key);
}
push(`/game/${data.id}/join?creator=true`);
} catch (err) {
error = err.message;
creating = false;
}
}
</script>
<div class="welcome-container">
<div class="header">
<h1>RATS with GATS</h1>
<p class="subtitle">A Remote Play Companion App</p>
</div>
<div class="card creation-card">
<h2>Start a New Game</h2>
<form on:submit|preventDefault={createGame}>
<div class="form-group">
<label for="crewName">Crew Name</label>
<input
type="text"
id="crewName"
bind:value={crewName}
required
placeholder="e.g. The Salty Dogs"
class="form-control input-large"
autocomplete="off"
/>
</div>
{#if error}
<div class="alert alert-danger">{error}</div>
{/if}
<button type="submit" class="btn btn-primary btn-large btn-block mt-4" disabled={creating}>
{creating ? 'Creating...' : 'Create Game'}
</button>
</form>
</div>
<div class="links mt-4">
<a href="/rules" class="text-muted">Read the Rules</a>
</div>
</div>

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<script>
import { push } from 'svelte-spa-router';
import { apiRequest } from '../lib/api';
export let params = {};
let gameId = params.id;
let playerName = '';
let error = '';
let joining = false;
// We can extract ?creator=true from $querystring if needed,
// though the backend determines creator based on if they are the first player.
// For UI purposes, we could show "You are the creator" if we want.
async function joinGame() {
if (!playerName.trim()) return;
joining = true;
error = '';
try {
const data = await apiRequest(`/game/${gameId}/join`, 'POST', { name: playerName });
push(`/game/${gameId}/player/${data.id}`);
} catch (err) {
error = err.message;
joining = false;
}
}
</script>
<div class="welcome-container">
<div class="header">
<h1>Join Crew</h1>
</div>
<div class="card creation-card">
<h2>Enter your Pi-Rat name</h2>
<form on:submit|preventDefault={joinGame}>
<div class="form-group">
<label for="playerName">Your Name</label>
<input
type="text"
id="playerName"
bind:value={playerName}
required
class="form-control input-large"
autocomplete="off"
autofocus
/>
</div>
{#if error}
<div class="alert alert-danger">{error}</div>
{/if}
<button type="submit" class="btn btn-primary btn-large btn-block mt-4" disabled={joining}>
{joining ? 'Joining...' : 'Join Game'}
</button>
</form>
</div>
</div>