Add player kicking for admins

Admins can now kick players from the Admin panel so a vanished player can't
stall the table. crud.kick_player removes a player mid-game: it drops their
captaincy, deletes their votes and any Challenge they're part of, and repairs
every other player's pointers to them (pending swap offers are cleared;
delegated Like/Hate questions and recruit technique slots are handed to a
present crewmate, or pool-filled when no one is left). The row is then deleted
— a kicked player's hand simply stops being "in play", so it returns to the
discard automatically. Finally recheck_phase_completion advances the phase if
the kicked player was the last thing it was waiting on.

Auth mirrors set-admin (admin-key on POST /api/game/{gid}/admin/kick). The one
guard is that the last remaining Admin can't be kicked, so the table is never
locked out of its own panel; a vanished creator can still be kicked once a
co-admin exists. The Admin panel gains a per-row Kick button (with a confirm),
shown as "—" for the last admin.

To support re-checking phase completion after a kick, each phase's
"everyone's done -> advance" gate was extracted into an idempotent maybe_*
helper, and recheck_phase_completion dispatches the right one per Game.phase.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-12 21:48:03 -07:00
parent d04e5013fa
commit 428af784e3
7 changed files with 456 additions and 61 deletions

View File

@@ -69,6 +69,26 @@
error = err.message;
}
}
// The last remaining Admin can't be kicked, so the table is never locked out.
$: adminCount = data ? data.players.filter((p) => p.is_admin).length : 0;
function canKick(p) {
return !(p.is_admin && adminCount <= 1);
}
async function kickPlayer(p) {
const who = p.player_name || p.name;
if (!confirm(`Kick ${who} from the game? Their cards go to the discard and they'll have to rejoin. This can't be undone.`)) return;
try {
await apiRequest(`/game/${gameId}/admin/kick`, 'POST', {
key: adminKey,
target_player_id: p.id,
});
await loadAdminData();
} catch (err) {
error = err.message;
}
}
</script>
<div class="admin-page">
@@ -91,6 +111,10 @@
<p><strong>Phase:</strong> {data.game.phase}</p>
<p><strong>Admin Key:</strong> <span class="admin-key-chip">{data.game.admin_key}</span></p>
{#if error}
<div class="alert alert-danger mt-4">{error}</div>
{/if}
<h3 class="mt-8 mb-4">Invite Link</h3>
<p class="info-text">Share this link to let new players join the crew.</p>
<div class="link-copy-action">
@@ -112,6 +136,7 @@
<th>Rank</th>
<th>Admin</th>
<th>Re-join Link</th>
<th>Kick</th>
</tr>
</thead>
<tbody>
@@ -149,6 +174,13 @@
</button>
</div>
</td>
<td>
{#if canKick(p)}
<button on:click={() => kickPlayer(p)} class="btn btn-danger btn-small">Kick</button>
{:else}
<span class="text-muted"></span>
{/if}
</td>
</tr>
{/each}
</tbody>