Hide deep's hand

This commit is contained in:
2026-06-14 08:57:08 -07:00
parent 55f4085d7a
commit 3bb4940df7

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@@ -68,17 +68,16 @@
<div class="private-column"> <div class="private-column">
{#if state.player.role === "deep"} {#if state.player.role === "deep"}
<DeepControlPanel {state} /> <DeepControlPanel {state} />
{/if} {:else}
<!-- Player Hand Card --> <!-- Player Hand Card -->
<div class="card glass-panel hand-card"> <div class="card glass-panel hand-card">
<h3>🃏 Your Hand</h3> <h3>🃏 Your Hand</h3>
<p class="section-desc">Keep your cards secret! {#if state.player.role !== "deep"}When the Deep challenges you (or you assist a crewmate), drag a card onto an applied obstacle to play it. Jokers can hit any obstacle, any time.{/if}</p> <p class="section-desc">Keep your cards secret! When the Deep challenges you (or you assist a crewmate), drag a card onto an applied obstacle to play it. Jokers can hit any obstacle, any time.</p>
<div class="hand-flex"> <div class="hand-flex">
{#each hand as card} {#each hand as card}
<Card {card} techs={playerTechs} <Card {card} techs={playerTechs}
draggable={state.player.role !== "deep"} draggable={true}
on:dragstart={(e) => { on:dragstart={(e) => {
e.dataTransfer.setData('text/plain', card); e.dataTransfer.setData('text/plain', card);
e.currentTarget.classList.add("dragging"); e.currentTarget.classList.add("dragging");
@@ -92,7 +91,6 @@
</div> </div>
</div> </div>
{#if state.player.role !== "deep"}
<CharacterSheet {state} /> <CharacterSheet {state} />
{/if} {/if}
</div> </div>