Hide deep's hand
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@@ -68,31 +68,29 @@
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<div class="private-column">
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{#if state.player.role === "deep"}
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<DeepControlPanel {state} />
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{/if}
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{:else}
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<!-- Player Hand Card -->
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<div class="card glass-panel hand-card">
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<h3>🃏 Your Hand</h3>
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<p class="section-desc">Keep your cards secret! When the Deep challenges you (or you assist a crewmate), drag a card onto an applied obstacle to play it. Jokers can hit any obstacle, any time.</p>
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<!-- Player Hand Card -->
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<div class="card glass-panel hand-card">
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<h3>🃏 Your Hand</h3>
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<p class="section-desc">Keep your cards secret! {#if state.player.role !== "deep"}When the Deep challenges you (or you assist a crewmate), drag a card onto an applied obstacle to play it. Jokers can hit any obstacle, any time.{/if}</p>
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<div class="hand-flex">
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{#each hand as card}
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<Card {card} techs={playerTechs}
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draggable={state.player.role !== "deep"}
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on:dragstart={(e) => {
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e.dataTransfer.setData('text/plain', card);
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e.currentTarget.classList.add("dragging");
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}}
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on:dragend={(e) => {
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e.currentTarget.classList.remove("dragging");
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}} />
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{:else}
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<p class="empty-text text-center">Your hand is empty! (You draw cards when playing cards that match the suit color of the obstacle.)</p>
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{/each}
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<div class="hand-flex">
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{#each hand as card}
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<Card {card} techs={playerTechs}
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draggable={true}
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on:dragstart={(e) => {
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e.dataTransfer.setData('text/plain', card);
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e.currentTarget.classList.add("dragging");
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}}
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on:dragend={(e) => {
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e.currentTarget.classList.remove("dragging");
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}} />
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{:else}
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<p class="empty-text text-center">Your hand is empty! (You draw cards when playing cards that match the suit color of the obstacle.)</p>
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{/each}
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</div>
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</div>
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</div>
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{#if state.player.role !== "deep"}
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<CharacterSheet {state} />
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{/if}
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</div>
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