Dev mode revamp
This commit is contained in:
@@ -1,7 +1,7 @@
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<script>
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import { onMount } from 'svelte';
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import { apiRequest } from '../lib/api';
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import { getSuggestion, getTechniqueSuggestion, getTechniqueSuggestions } from '../lib/suggestions';
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import { getSuggestion, getTechniqueSuggestion } from '../lib/suggestions';
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import { displayName } from '../lib/cards';
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import FaceCardAssigner from './FaceCardAssigner.svelte';
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@@ -110,61 +110,9 @@
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$: delegateComplete = !!(state.player.other_like_from_player_id && state.player.other_hate_from_player_id);
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$: techniquesComplete = !!(state.player.tech_jack && state.player.tech_queen && state.player.tech_king);
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// Dev Mode
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let devMode = false;
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let autoFilling = false;
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async function autoFillAll() {
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autoFilling = true;
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try {
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// 1. Basic details — drawn from the same pools as the Suggest buttons
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if (!basicComplete) {
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basicDetails = {
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avatar_look: getSuggestion('look'),
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avatar_smell: getSuggestion('smell'),
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first_words: getSuggestion('first_words'),
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good_at_math: getSuggestion('good_at_math')
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};
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await saveBasicDetails();
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}
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// 2. Answer pending inbox questions with pool suggestions
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for (const p of state.players) {
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if (p.other_like_from_player_id === state.player.id && !p.other_like) {
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inboxAnswers[`${p.id}:like`] = getSuggestion('like');
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await submitDelegatedAnswer('like', p.id);
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}
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if (p.other_hate_from_player_id === state.player.id && !p.other_hate) {
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inboxAnswers[`${p.id}:hate`] = getSuggestion('hate');
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await submitDelegatedAnswer('hate', p.id);
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}
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}
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// 3. Techniques — 3 distinct pool picks; retry if another player
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// grabbed the same name first (the backend rejects collisions)
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if (createdTechniques.length === 0) {
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for (let attempt = 0; attempt < 5; attempt++) {
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[tech1, tech2, tech3] = await getTechniqueSuggestions(3);
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await submitTechniques();
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if (!techError) break;
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}
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}
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// 4. Face Techniques - we need the swapped ones. We can't do this synchronously without waiting for the server
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// to process the state, because swapped_techniques comes from the server once everyone is done.
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if (!techniquesComplete && swappedTechniques.length === 3) {
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jackTech = swappedTechniques[0];
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queenTech = swappedTechniques[1];
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kingTech = swappedTechniques[2];
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await assignFaceTechniques();
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}
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} catch (e) {
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console.error(e);
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} finally {
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autoFilling = false;
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}
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}
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// Dev Mode (toggled by the creator from the corner menu) reveals the
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// Suggest buttons; in real games players write their own material.
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$: devMode = !!state.game.dev_mode;
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</script>
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@@ -172,24 +120,8 @@
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<div class="view-header text-center">
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<h2>Character Sheet Creation</h2>
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<p>Fill in your Rat Records, delegate questions to your crew, and prepare your Math Magic Techniques.</p>
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<div class="dev-toggle">
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<input type="checkbox" id="devModeToggle" bind:checked={devMode}/>
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<label for="devModeToggle">Dev Mode</label>
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</div>
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</div>
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{#if devMode}
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<div class="dev-banner">
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<span class="text-accent font-bold">🛠 Dev Mode Tools</span>
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<button
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class="btn btn-primary"
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on:click={autoFillAll}
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disabled={autoFilling}>
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{autoFilling ? 'Auto-Filling...' : 'Auto-Fill Available Fields'}
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</button>
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</div>
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{/if}
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<!-- MAIN PANEL: Grid for Layout -->
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<div class="creation-grid max-w-5xl mx-auto">
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@@ -212,28 +144,28 @@
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<label for="avatar_look">What does your Pi-Rat look like?</label>
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<div class="input-row">
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<input type="text" id="avatar_look" placeholder="e.g. A blue bandana, scarred snout" bind:value={basicDetails.avatar_look} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_look = getSuggestion('look')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_look = getSuggestion('look')}>Suggest</button>{/if}
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</div>
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</div>
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<div class="form-group">
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<label for="avatar_smell">What does your Pi-Rat smell like?</label>
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<div class="input-row">
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<input type="text" id="avatar_smell" placeholder="e.g. Damp gunpowder, salty cheese" bind:value={basicDetails.avatar_smell} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_smell = getSuggestion('smell')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_smell = getSuggestion('smell')}>Suggest</button>{/if}
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</div>
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</div>
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<div class="form-group">
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<label for="first_words">What were your first words after transforming?</label>
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<div class="input-row">
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<input type="text" id="first_words" placeholder="e.g. Where is my gat?!" bind:value={basicDetails.first_words} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.first_words = getSuggestion('first_words')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.first_words = getSuggestion('first_words')}>Suggest</button>{/if}
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</div>
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</div>
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<div class="form-group">
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<label for="good_at_math">Is your Pi-Rat good at Math?</label>
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<div class="input-row">
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<input type="text" id="good_at_math" placeholder="e.g. Yes, but only geometry; No, thinks Pi is a dessert" bind:value={basicDetails.good_at_math} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.good_at_math = getSuggestion('good_at_math')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.good_at_math = getSuggestion('good_at_math')}>Suggest</button>{/if}
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</div>
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</div>
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<button type="submit" class="btn btn-primary btn-full" disabled={savingBasic}>Save Records</button>
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@@ -279,7 +211,7 @@
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<label>What do you LIKE about {displayName(p)}?</label>
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<div class="input-row">
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<input type="text" class="input-field" bind:value={inboxAnswers[`${p.id}:like`]} placeholder="e.g. They always share their cheese"/>
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<button type="button" class="btn btn-secondary btn-small" on:click={() => inboxAnswers[`${p.id}:like`] = getSuggestion('like')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => inboxAnswers[`${p.id}:like`] = getSuggestion('like')}>Suggest</button>{/if}
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<button class="btn btn-primary" disabled={!(inboxAnswers[`${p.id}:like`] || '').trim()} on:click={() => submitDelegatedAnswer('like', p.id)}>Submit</button>
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</div>
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</div>
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@@ -289,7 +221,7 @@
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<label>What do you HATE about {displayName(p)}?</label>
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<div class="input-row">
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<input type="text" class="input-field" bind:value={inboxAnswers[`${p.id}:hate`]} placeholder="e.g. They snore too loudly"/>
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<button type="button" class="btn btn-secondary btn-small" on:click={() => inboxAnswers[`${p.id}:hate`] = getSuggestion('hate')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => inboxAnswers[`${p.id}:hate`] = getSuggestion('hate')}>Suggest</button>{/if}
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<button class="btn btn-primary" disabled={!(inboxAnswers[`${p.id}:hate`] || '').trim()} on:click={() => submitDelegatedAnswer('hate', p.id)}>Submit</button>
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</div>
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</div>
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@@ -315,21 +247,21 @@
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<label for="tech1">Technique #1:</label>
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<div class="input-row">
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<input type="text" id="tech1" placeholder="e.g. Carlo's cheese shield" bind:value={tech1} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={async () => tech1 = await getTechniqueSuggestion([tech2, tech3])}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={async () => tech1 = await getTechniqueSuggestion([tech2, tech3])}>Suggest</button>{/if}
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</div>
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</div>
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<div class="form-group">
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<label for="tech2">Technique #2:</label>
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<div class="input-row">
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<input type="text" id="tech2" placeholder="e.g. Parabolic boarding bounce" bind:value={tech2} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={async () => tech2 = await getTechniqueSuggestion([tech1, tech3])}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={async () => tech2 = await getTechniqueSuggestion([tech1, tech3])}>Suggest</button>{/if}
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</div>
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</div>
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<div class="form-group">
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<label for="tech3">Technique #3:</label>
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<div class="input-row">
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<input type="text" id="tech3" placeholder="e.g. Look, a three-headed gull!" bind:value={tech3} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={async () => tech3 = await getTechniqueSuggestion([tech1, tech2])}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={async () => tech3 = await getTechniqueSuggestion([tech1, tech2])}>Suggest</button>{/if}
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</div>
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</div>
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<button type="submit" class="btn btn-primary btn-full glow-effect" disabled={savingTechs}>Submit Techniques to Swap Pool</button>
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@@ -25,13 +25,22 @@
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{#if open}
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<nav class="menu-dropdown">
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{#each links as link}
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<a
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href={link.href}
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target={link.external ? '_blank' : undefined}
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rel={link.external ? 'noopener' : undefined}
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title={link.title}
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on:click={() => (open = false)}
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>{link.label}</a>
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{#if link.action}
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<button
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class="menu-item"
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title={link.title}
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on:click={() => { open = false; link.action(); }}
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>{link.label}</button>
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{:else}
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<a
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class="menu-item"
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href={link.href}
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target={link.external ? '_blank' : undefined}
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rel={link.external ? 'noopener' : undefined}
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title={link.title}
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on:click={() => (open = false)}
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>{link.label}</a>
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{/if}
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{/each}
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</nav>
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{/if}
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@@ -68,7 +77,7 @@
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border-radius: var(--radius-md);
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overflow: hidden;
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}
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.menu-dropdown a {
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.menu-item {
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padding: 8px 16px;
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color: var(--accent);
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font-size: 0.85rem;
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@@ -77,11 +86,14 @@
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font-family: var(--font-heading);
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text-align: right;
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white-space: nowrap;
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background: none;
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border: none;
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cursor: pointer;
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}
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.menu-dropdown a:hover {
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.menu-item:hover {
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background: color-mix(in srgb, var(--accent) 12%, transparent);
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}
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.menu-dropdown a + a {
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.menu-item + .menu-item {
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border-top: 1px solid var(--edge-soft);
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}
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</style>
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@@ -16,6 +16,10 @@
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return p.incoming_techniques ? JSON.parse(p.incoming_techniques) : [];
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}
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// Dev Mode (toggled by the creator from the corner menu) reveals the
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// Suggest buttons; in real games players write their own material.
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$: devMode = !!state.game.dev_mode;
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$: me = state.player;
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$: recruits = state.players.filter(p => p.needs_reroll);
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$: iAmRecruit = me.needs_reroll;
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@@ -150,28 +154,28 @@
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<label for="avatar_look">What does your Pi-Rat look like?</label>
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<div class="input-row">
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<input type="text" id="avatar_look" placeholder="e.g. A blue bandana, scarred snout" bind:value={basicDetails.avatar_look} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_look = getSuggestion('look')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_look = getSuggestion('look')}>Suggest</button>{/if}
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</div>
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</div>
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<div class="form-group">
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<label for="avatar_smell">What does your Pi-Rat smell like? (Determines name)</label>
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<div class="input-row">
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<input type="text" id="avatar_smell" placeholder="e.g. Damp gunpowder, salty cheese" bind:value={basicDetails.avatar_smell} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_smell = getSuggestion('smell')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.avatar_smell = getSuggestion('smell')}>Suggest</button>{/if}
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</div>
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</div>
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<div class="form-group">
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<label for="first_words">What were your first words after transforming?</label>
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<div class="input-row">
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<input type="text" id="first_words" placeholder="e.g. Where is my gat?!" bind:value={basicDetails.first_words} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.first_words = getSuggestion('first_words')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.first_words = getSuggestion('first_words')}>Suggest</button>{/if}
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</div>
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</div>
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<div class="form-group">
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<label for="good_at_math">Is your Pi-Rat good at Math?</label>
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<div class="input-row">
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<input type="text" id="good_at_math" placeholder="e.g. Thinks Pi is a dessert" bind:value={basicDetails.good_at_math} required class="input-field">
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<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.good_at_math = getSuggestion('good_at_math')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => basicDetails.good_at_math = getSuggestion('good_at_math')}>Suggest</button>{/if}
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</div>
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</div>
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<button type="submit" class="btn btn-primary btn-full" disabled={savingBasic}>Save Records</button>
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@@ -244,7 +248,7 @@
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<label>What do you LIKE about {displayName(task.recruit)}?</label>
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<div class="input-row">
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<input type="text" class="input-field" bind:value={inboxAnswers[`${task.recruit.id}:like`]} placeholder="e.g. They always share their cheese"/>
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<button type="button" class="btn btn-secondary btn-small" on:click={() => inboxAnswers[`${task.recruit.id}:like`] = getSuggestion('like')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => inboxAnswers[`${task.recruit.id}:like`] = getSuggestion('like')}>Suggest</button>{/if}
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<button class="btn btn-primary" disabled={!(inboxAnswers[`${task.recruit.id}:like`] || '').trim()} on:click={() => submitDelegatedAnswer('like', task.recruit.id)}>Submit</button>
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</div>
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</div>
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@@ -254,7 +258,7 @@
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<label>What do you HATE about {displayName(task.recruit)}?</label>
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<div class="input-row">
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<input type="text" class="input-field" bind:value={inboxAnswers[`${task.recruit.id}:hate`]} placeholder="e.g. They snore too loudly"/>
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<button type="button" class="btn btn-secondary btn-small" on:click={() => inboxAnswers[`${task.recruit.id}:hate`] = getSuggestion('hate')}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => inboxAnswers[`${task.recruit.id}:hate`] = getSuggestion('hate')}>Suggest</button>{/if}
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<button class="btn btn-primary" disabled={!(inboxAnswers[`${task.recruit.id}:hate`] || '').trim()} on:click={() => submitDelegatedAnswer('hate', task.recruit.id)}>Submit</button>
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</div>
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</div>
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@@ -270,7 +274,7 @@
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{/if}
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<div class="input-row">
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<input type="text" class="input-field" bind:value={techDrafts[`${task.recruit.id}:${slot.slot}`]} placeholder="e.g. Parabolic boarding bounce"/>
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<button type="button" class="btn btn-secondary btn-small" on:click={() => suggestTechnique(task.recruit.id, slot.slot)}>Suggest</button>
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{#if devMode}<button type="button" class="btn btn-secondary btn-small" on:click={() => suggestTechnique(task.recruit.id, slot.slot)}>Suggest</button>{/if}
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<button class="btn btn-primary" disabled={!(techDrafts[`${task.recruit.id}:${slot.slot}`] || '').trim()} on:click={() => contributeTechnique(task.recruit.id, slot.slot)}>Submit</button>
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</div>
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</div>
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