diff --git a/AGENTS.md b/AGENTS.md
index 21541d6..6305adc 100644
--- a/AGENTS.md
+++ b/AGENTS.md
@@ -26,6 +26,8 @@ When you run into a repeatable problem during testing (e.g. port assignment coll
- In-memory SQLite tests that use FastAPI TestClient need `poolclass=StaticPool` as well as `check_same_thread=False`, so request threads share the database after commits. Otherwise they can fail with `no such table`.
+- Rollback tests must fetch Player/Obstacle/Challenge/Vote rows again by ID after `apply_game_state`; it deletes and recreates those rows, so old ORM instances cannot be refreshed.
+
## Versioning & changelog
The app shows its version number and a player-facing changelog in the โฐ menu โ About. Both come from `frontend/src/lib/changelog.js` (rendered by `frontend/src/components/AboutModal.svelte`).
diff --git a/TODO.md b/TODO.md
index ebb4c61..13bc241 100644
--- a/TODO.md
+++ b/TODO.md
@@ -22,7 +22,7 @@
- [x] Check against rules on correct quantity of of obstacles and obstacle refresh rules
- [x] Check against the rules on pi-rat hand size and conditions for drawing more cards
- [x] Assisting other pi-rats should only be available if there are multiple obstacles in the current challenge
-- [ ] Checking off personal objectives (gat/name/death) should be handled by group vote rather than adjudication by the deep
+- [x] Checking off personal objectives (gat/name/death) should be handled by group vote rather than adjudication by the deep
- [ ] Double check if PvP obstacles should allow card re-draw
## Unknown - need to clarify what these mean
diff --git a/frontend/src/components/ScenePhase.svelte b/frontend/src/components/ScenePhase.svelte
index 6395bf6..5d8081a 100644
--- a/frontend/src/components/ScenePhase.svelte
+++ b/frontend/src/components/ScenePhase.svelte
@@ -1,5 +1,6 @@
+
+{#if error}
{error}
{/if}
+{#each proposals as proposal (proposal.id)}
+
+
Objective Vote: {state.players.find(p => p.id === proposal.target_id)?.name} โ {labels[proposal.type]}
+
Majority decides. The Captain breaks ties; a tie without a Captain does not award the objective. Votes close when decided or the scene ends.
+
{Object.values(proposal.ballots).filter(Boolean).length} Yes ยท {Object.values(proposal.ballots).filter(v => !v).length} No ยท {state.players.filter(p => !p.needs_reroll && !(p.id in proposal.ballots)).length} waiting
+ {#if !state.player.needs_reroll}
+
+ vote(proposal.id, true)}>Yes{proposal.ballots[state.player.id] === true ? ' โ' : ''}
+ vote(proposal.id, false)}>No{proposal.ballots[state.player.id] === false ? ' โ' : ''}
+
+ {/if}
+
+{/each}
diff --git a/frontend/src/lib/changelog.js b/frontend/src/lib/changelog.js
index b102391..d35abcb 100644
--- a/frontend/src/lib/changelog.js
+++ b/frontend/src/lib/changelog.js
@@ -6,10 +6,11 @@
// - Add a CHANGELOG entry only when a commit changes something players can
// see. Skip refactors, tests, and tooling. Keep wording player-facing.
-export const VERSION = 34;
+export const VERSION = 35;
// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
export const CHANGELOG = [
+ { version: 35, date: '2026-09-04', changes: ['Personal objectives now require a group vote. Propose the next objective from a character sheet, then vote Yes or No at the table. A majority approves; the Captain breaks tied votes.'] },
{ version: 34, date: '2026-09-04', changes: ['Assistance is available only when a Challenge has multiple active Obstacles. Gat and Name Tax takeovers still work against a single Obstacle.'] },
{ version: 33, date: '2026-09-04', changes: ['Hand sizes compare ranks across the crew, including Pi-Rats whose players are the Deep.', 'Discarded cards return to the deck at scene setup. Only the previous Deep can refresh their hand during upkeep, once per scene.'] },
{ version: 32, date: '2026-09-04', changes: ['Obstacles are automatically discarded with their columns once they reach one success per player. Unfinished obstacles carry over between scenes.'] },
diff --git a/src/pirats/crud_scene.py b/src/pirats/crud_scene.py
index 72cd963..b4fa4a0 100644
--- a/src/pirats/crud_scene.py
+++ b/src/pirats/crud_scene.py
@@ -421,3 +421,82 @@ def finish_game(db: Session, game_id: str):
db.commit()
add_game_event(db, game_id, "The story has ended! The Pi-Rats party til they pass out in a pile. ๐", kind="victory")
logger.info("Game %s ended after %s scene(s)", game_id, game.current_scene_number)
+
+
+PERSONAL_OBJECTIVES = ("personal_1", "personal_2", "personal_3")
+
+
+def _can_award_objective(target, obj_type):
+ return (target and target.role == "pirat" and not target.needs_reroll
+ and not target.is_dead and obj_type in PERSONAL_OBJECTIVES
+ and not getattr(target, "completed_" + obj_type)
+ and all(getattr(target, "completed_" + previous)
+ for previous in PERSONAL_OBJECTIVES[:PERSONAL_OBJECTIVES.index(obj_type)]))
+
+
+def propose_personal_objective(db, game_id, proposer_id, target_id, obj_type):
+ import uuid
+ game = get_game(db, game_id)
+ proposer = get_player(db, proposer_id)
+ target = get_player(db, target_id)
+ if not game or game.phase != "scene":
+ return False, "Propose objectives during a scene."
+ if not proposer or proposer.game_id != game_id or proposer.needs_reroll:
+ return False, "Only this game's participating players may propose objectives."
+ if not target or target.game_id != game_id or not _can_award_objective(target, obj_type):
+ return False, "Propose the next unfinished objective for a living Pi-Rat in this scene."
+ proposals = json.loads(game.objective_votes)
+ if any(p["target_id"] == target_id for p in proposals):
+ return False, "This Pi-Rat already has an objective vote pending."
+ proposal = {"id": str(uuid.uuid4()), "target_id": target_id, "type": obj_type, "ballots": {}}
+ proposals.append(proposal)
+ game.objective_votes = json.dumps(proposals)
+ db.add(game)
+ db.commit()
+ add_game_event(db, game_id, f"{proposer.name} proposed {target.name}'s {obj_type.replace('_', ' ')} for a group vote.", kind="objective")
+ return vote_personal_objective(db, game_id, proposer_id, proposal["id"], True)
+
+
+def vote_personal_objective(db, game_id, voter_id, proposal_id, approve):
+ game = get_game(db, game_id)
+ voter = get_player(db, voter_id)
+ if not game or game.phase != "scene":
+ return False, "Objective voting is closed."
+ if not voter or voter.game_id != game_id or voter.needs_reroll:
+ return False, "Only this game's participating players may vote."
+ proposals = json.loads(game.objective_votes)
+ proposal = next((p for p in proposals if p["id"] == proposal_id), None)
+ if not proposal:
+ return False, "That objective vote is no longer pending."
+ target = get_player(db, proposal["target_id"])
+ if not _can_award_objective(target, proposal["type"]):
+ proposals.remove(proposal)
+ game.objective_votes = json.dumps(proposals)
+ db.add(game)
+ db.commit()
+ return False, "That objective is no longer eligible."
+ eligible = {p.id for p in game.players if not p.needs_reroll}
+ ballots = {pid: value for pid, value in proposal["ballots"].items() if pid in eligible}
+ ballots[voter_id] = approve
+ proposal["ballots"] = ballots
+ yes = sum(ballots.values())
+ no = len(ballots) - yes
+ outcome = None
+ if yes > len(eligible) / 2:
+ outcome = True
+ elif no > len(eligible) / 2:
+ outcome = False
+ elif len(ballots) == len(eligible):
+ # The Captain breaks a tie; without a Captain, the objective is not awarded.
+ outcome = ballots.get(game.captain_player_id, False)
+ if outcome is not None:
+ proposals.remove(proposal)
+ game.objective_votes = json.dumps(proposals)
+ db.add(game)
+ db.commit()
+ if outcome is True:
+ toggle_objective(db, game_id, target.id, proposal["type"], True)
+ if outcome is not None:
+ result = "approved" if outcome else "did not approve"
+ add_game_event(db, game_id, f"The group {result} {target.name}'s {proposal['type'].replace('_', ' ')} ({yes} yes, {no} no).", kind="objective")
+ return True, "Vote recorded."
diff --git a/src/pirats/crud_upkeep.py b/src/pirats/crud_upkeep.py
index e744f4a..1f63fc5 100644
--- a/src/pirats/crud_upkeep.py
+++ b/src/pirats/crud_upkeep.py
@@ -78,6 +78,7 @@ def end_scene_and_transition(db: Session, game_id: str):
f"(still waiting on: {names}). Clear the Obstacle List to end early."
)
+ game.objective_votes = "[]"
game.phase = "between_scenes"
# Clear ready flags for players
diff --git a/src/pirats/migrations/versions/9c04e3bec3b5_add_personal_objective_group_votes.py b/src/pirats/migrations/versions/9c04e3bec3b5_add_personal_objective_group_votes.py
new file mode 100644
index 0000000..439d87e
--- /dev/null
+++ b/src/pirats/migrations/versions/9c04e3bec3b5_add_personal_objective_group_votes.py
@@ -0,0 +1,32 @@
+"""add personal objective group votes
+
+Revision ID: 9c04e3bec3b5
+Revises: 6ea41638edfc
+Create Date: 2026-09-04 19:24:05.292837
+
+"""
+from alembic import op
+import sqlalchemy as sa
+import sqlmodel
+
+
+revision = '9c04e3bec3b5'
+down_revision = '6ea41638edfc'
+branch_labels = None
+depends_on = None
+
+
+def upgrade() -> None:
+ # ### commands auto generated by Alembic - please adjust! ###
+ with op.batch_alter_table('game', schema=None) as batch_op:
+ batch_op.add_column(sa.Column('objective_votes', sqlmodel.sql.sqltypes.AutoString(), nullable=False, server_default="[]"))
+
+ # ### end Alembic commands ###
+
+
+def downgrade() -> None:
+ # ### commands auto generated by Alembic - please adjust! ###
+ with op.batch_alter_table('game', schema=None) as batch_op:
+ batch_op.drop_column('objective_votes')
+
+ # ### end Alembic commands ###
diff --git a/src/pirats/models.py b/src/pirats/models.py
index 08f6790..29f83f0 100644
--- a/src/pirats/models.py
+++ b/src/pirats/models.py
@@ -22,6 +22,7 @@ class Game(SQLModel, table=True):
deck_cards: str = Field(default="[]") # JSON string of list of card codes, e.g. ["AS", "10D", "KH", ...]
rollback_timeline_version: int = Field(default=0) # Bumped whenever a rollback truncates events; lets the frontend reset its accumulated log. NEVER snapshotted (see crud_rollback.SNAPSHOT_EXCLUDE)
rollback_head_checkpoint_id: Optional[int] = Field(default=None) # When set, the game is viewing a rolled-back state at this checkpoint; events after it are the greyed, still-undoable future. None = live at the latest. NEVER snapshotted.
+ objective_votes: str = Field(default="[]") # Pending personal-objective proposals and ballots
completed_crew_1: bool = Field(default=False) # Steal a Ship
completed_crew_2: bool = Field(default=False) # Choose a Captain
completed_crew_3: bool = Field(default=False) # Commit Piracy
diff --git a/src/pirats/routes_scene.py b/src/pirats/routes_scene.py
index 043e5ce..8bc7719 100644
--- a/src/pirats/routes_scene.py
+++ b/src/pirats/routes_scene.py
@@ -101,18 +101,8 @@ def toggle_objective_route(
current_status = game.completed_crew_3
crud.toggle_objective(db, game_id, player_id, type, not current_status)
else:
- player = crud.get_player(db, player_id)
- if not player:
- raise HTTPException(status_code=404, detail="Player not found")
- current_status = False
- if type == "personal_1":
- current_status = player.completed_personal_1
- elif type == "personal_2":
- current_status = player.completed_personal_2
- elif type == "personal_3":
- current_status = player.completed_personal_3
- crud.toggle_objective(db, game_id, player_id, type, not current_status)
-
+ return JSONResponse({"error": "Personal objectives require a group vote."}, status_code=400)
+
return {"status": "ok"}
# Pi-Rat sets a new name
@@ -228,3 +218,21 @@ def set_captain_route(
def finish_game_route(game_id: str, db: Session = Depends(get_session)):
crud.finish_game(db, game_id)
return {"status": "ok"}
+
+
+@router.post("/game/{game_id}/player/{player_id}/objective/propose")
+def propose_objective_route(game_id: str, player_id: str, target_id: str = Form(...),
+ type: str = Form(...), db: Session = Depends(get_session)):
+ ok, msg = crud.propose_personal_objective(db, game_id, player_id, target_id, type)
+ if not ok:
+ return JSONResponse({"error": msg}, status_code=400)
+ return {"status": "ok"}
+
+
+@router.post("/game/{game_id}/player/{player_id}/objective/vote")
+def vote_objective_route(game_id: str, player_id: str, proposal_id: str = Form(...),
+ approve: bool = Form(...), db: Session = Depends(get_session)):
+ ok, msg = crud.vote_personal_objective(db, game_id, player_id, proposal_id, approve)
+ if not ok:
+ return JSONResponse({"error": msg}, status_code=400)
+ return {"status": "ok"}
diff --git a/tests/test_game.py b/tests/test_game.py
index 86a44dc..be633be 100644
--- a/tests/test_game.py
+++ b/tests/test_game.py
@@ -2742,3 +2742,96 @@ def test_single_obstacle_rejects_assistance_but_allows_tax_actor(session):
assert crud.request_tax(session, challenge.id, rat.id, helper.id)[0]
assert crud.respond_tax(session, challenge.id, helper.id, True)[0]
assert crud.play_challenge_card(session, helper.id, obs.id, "KH")[0]
+
+
+def test_objective_vote_majority_awards_once_and_preserves_rollback(session):
+ game, deep, (rat, helper) = make_scene_game(session, num_pirats=2)
+ rank = rat.rank
+ assert not crud.propose_personal_objective(session, game.id, deep.id, rat.id, 'personal_2')[0]
+ assert crud.propose_personal_objective(session, game.id, deep.id, rat.id, 'personal_1')[0]
+ proposal = json.loads(game.objective_votes)[0]
+ assert not rat.completed_personal_1
+ assert not crud.propose_personal_objective(session, game.id, helper.id, rat.id, 'personal_1')[0]
+ snapshot = crud.serialize_game_state(game)
+ assert crud.vote_personal_objective(session, game.id, helper.id, proposal['id'], True)[0]
+ assert rat.completed_personal_1 and rat.needs_gat_description
+ assert rat.rank == rank + 1
+ assert json.loads(game.objective_votes) == []
+ assert not crud.vote_personal_objective(session, game.id, helper.id, proposal['id'], True)[0]
+ assert rat.rank == rank + 1
+ rat_id = rat.id
+ crud.apply_game_state(session, game, snapshot)
+ rat = session.get(Player, rat_id)
+ session.refresh(game)
+ assert not rat.completed_personal_1
+ assert json.loads(game.objective_votes)[0]['id'] == proposal['id']
+
+
+@pytest.mark.parametrize('captain_vote, awarded', [(True, True), (False, False), (None, False)])
+def test_objective_vote_ties(session, captain_vote, awarded):
+ game, deep, (rat, helper, captain) = make_scene_game(session, num_pirats=3)
+ if captain_vote is not None:
+ game.captain_player_id = captain.id
+ session.commit()
+ assert crud.propose_personal_objective(session, game.id, deep.id, rat.id, 'personal_1')[0]
+ pid = json.loads(game.objective_votes)[0]['id']
+ assert crud.vote_personal_objective(session, game.id, rat.id, pid, False)[0]
+ assert crud.vote_personal_objective(session, game.id, helper.id, pid, not bool(captain_vote))[0]
+ assert crud.vote_personal_objective(session, game.id, captain.id, pid, bool(captain_vote))[0]
+ assert rat.completed_personal_1 == awarded
+ assert json.loads(game.objective_votes) == []
+
+
+def test_objective_votes_reject_foreign_players_and_close_at_scene_end(session):
+ game, deep, (rat, helper) = make_scene_game(session, num_pirats=2)
+ other = crud.create_game(session)
+ foreign = crud.add_player(session, other.id, 'Outsider')
+ assert not crud.propose_personal_objective(session, game.id, foreign.id, rat.id, 'personal_1')[0]
+ assert crud.propose_personal_objective(session, game.id, deep.id, rat.id, 'personal_1')[0]
+ pid = json.loads(game.objective_votes)[0]['id']
+ assert not crud.vote_personal_objective(session, game.id, foreign.id, pid, True)[0]
+ assert crud.end_scene_and_transition(session, game.id)[0]
+ assert json.loads(game.objective_votes) == []
+ assert not crud.vote_personal_objective(session, game.id, rat.id, pid, True)[0]
+
+
+def test_objective_vote_rejection_and_death_effects(session):
+ game, deep, (rat, helper) = make_scene_game(session, num_pirats=2)
+ assert crud.propose_personal_objective(session, game.id, deep.id, rat.id, 'personal_1')[0]
+ pid = json.loads(game.objective_votes)[0]['id']
+ assert crud.vote_personal_objective(session, game.id, rat.id, pid, False)[0]
+ assert crud.vote_personal_objective(session, game.id, helper.id, pid, False)[0]
+ assert not rat.completed_personal_1
+ rat.completed_personal_1 = rat.completed_personal_2 = True
+ game.captain_player_id = rat.id
+ session.commit()
+ assert crud.propose_personal_objective(session, game.id, helper.id, rat.id, 'personal_3')[0]
+ pid = json.loads(game.objective_votes)[0]['id']
+ assert crud.vote_personal_objective(session, game.id, rat.id, pid, True)[0]
+ assert rat.is_dead and rat.needs_rank_3_bonus
+ assert game.captain_player_id is None
+
+
+def test_personal_objective_api_requires_vote(session):
+ from fastapi.testclient import TestClient
+ from pirats.main import app
+ from pirats.database import get_session
+ game, deep, (rat, helper) = make_scene_game(session, num_pirats=2)
+ def override():
+ yield session
+ app.dependency_overrides[get_session] = override
+ try:
+ client = TestClient(app)
+ path = f'/api/game/{game.id}/player'
+ response = client.post(f'{path}/{rat.id}/objective/toggle', data={'type': 'personal_1'})
+ assert response.status_code == 400
+ assert not rat.completed_personal_1
+ response = client.post(f'{path}/{deep.id}/objective/propose', data={'target_id': rat.id, 'type': 'personal_1'})
+ assert response.status_code == 200
+ pid = json.loads(game.objective_votes)[0]['id']
+ response = client.post(f'{path}/{helper.id}/objective/vote', data={'proposal_id': pid, 'approve': 'true'})
+ assert response.status_code == 200
+ session.refresh(rat)
+ assert rat.completed_personal_1
+ finally:
+ app.dependency_overrides.clear()