diff --git a/TODO.md b/TODO.md
index 4384c1e..985e2a5 100644
--- a/TODO.md
+++ b/TODO.md
@@ -1,7 +1,7 @@
## Features
- [x] Add an online indicator that displays if a player is connected
-- [ ] PvP challenges should linger in the UI after completion so that players can see the result
+- [x] PvP challenges should linger in the UI after completion so that players can see the result
- [x] Add hat/gun icons next to player names on the player list to indicate if they're the captain and/or have a gat
- [ ] Replace red/green borders of successful/failed cards with checks and crosses in the upper corner of the card.
- [ ] Add a note taking area to store game state between sessions
diff --git a/frontend/src/components/ScenePhase.svelte b/frontend/src/components/ScenePhase.svelte
index 5d8081a..be06a64 100644
--- a/frontend/src/components/ScenePhase.svelte
+++ b/frontend/src/components/ScenePhase.svelte
@@ -15,9 +15,8 @@
$: playerTechs = { J: state.player.tech_jack, Q: state.player.tech_queen, K: state.player.tech_king };
$: isDeep = state.player.role === 'deep';
$: openChallenges = (state.challenges || []).filter(c => c.status === 'open');
- // The Challenge area is shown when something is happening there, or to the Deep
- // (who calls Challenges and ends the scene from it).
- $: showChallengeArea = isDeep || openChallenges.length > 0;
+ // Keep duel results visible to the whole table for the rest of the scene.
+ $: showChallengeArea = isDeep || openChallenges.length > 0 || (state.challenges || []).some(c => c.challenge_type === 'pvp' && ['succeeded', 'failed'].includes(c.status));
diff --git a/frontend/src/components/scene/ChallengePanel.svelte b/frontend/src/components/scene/ChallengePanel.svelte
index 4709fb0..0f733c3 100644
--- a/frontend/src/components/scene/ChallengePanel.svelte
+++ b/frontend/src/components/scene/ChallengePanel.svelte
@@ -17,6 +17,7 @@
$: hand = state.player.hand_cards ? JSON.parse(state.player.hand_cards) : [];
$: openChallenges = (state.challenges || []).filter(c => c.status === 'open');
+ $: completedDuels = (state.challenges || []).filter(c => c.challenge_type === 'pvp' && ['succeeded', 'failed'].includes(c.status));
$: challengedObstacleIds = new Set(openChallenges.flatMap(c => JSON.parse(c.obstacle_ids || '[]')));
$: myTaxRequest = openChallenges.find(c => c.tax_state === 'requested' && c.tax_target_id === state.player.id) || null;
$: myPvpDefense = openChallenges.find(c => c.challenge_type === 'pvp' && c.acting_player_id === state.player.id) || null;
@@ -184,6 +185,25 @@
{/each}
+
+{#each completedDuels as ch (ch.id)}
+
+
⚔️ Duel: {playerName(ch.challenger_player_id)} vs {playerName(ch.target_player_id)}
+
+ {ch.status === 'succeeded' ? '✓' : '✕'}
+ {playerName(ch.acting_player_id)} {ch.status === 'succeeded' ? 'won the defense' : 'lost the defense'}.
+ {playerName(ch.status === 'succeeded' ? ch.acting_player_id : ch.challenger_player_id)} wins the duel.
+
+
Temporary Obstacle: {getCardDisplay(ch.temp_card)}
+ {#each JSON.parse(ch.plays || '[]') as play}
+
+ Defense: {getCardDisplay(play.card)}.
+ {play.details}
+
+ {/each}
+
+{/each}
+
{#if isDeep && openChallenges.length === 0}
diff --git a/frontend/src/lib/changelog.js b/frontend/src/lib/changelog.js
index 45cb952..f1c5813 100644
--- a/frontend/src/lib/changelog.js
+++ b/frontend/src/lib/changelog.js
@@ -6,10 +6,11 @@
// - Add a CHANGELOG entry only when a commit changes something players can
// see. Skip refactors, tests, and tooling. Keep wording player-facing.
-export const VERSION = 38;
+export const VERSION = 39;
// Newest first. Each entry: { version, date: 'YYYY-MM-DD', changes: [string, ...] }.
export const CHANGELOG = [
+ { version: 39, date: '2026-09-04', changes: ['Completed duels stay visible for the rest of the scene, showing the winner, both cards, and how the defense resolved.'] },
{ version: 38, date: '2026-09-04', changes: ['The crew roster shows who is online, with hat and gun icons for the Captain and Pi-Rats who have a Gat.'] },
{ version: 37, date: '2026-09-04', changes: ['Color-match replacement cards arrive after the Deep resolves a Challenge. Each applied Obstacle accepts one card per Challenge, and each assistant can contribute one card.'] },
{ version: 36, date: '2026-09-04', changes: ['Duel instructions clarify that only the defender draws a replacement for matching the Obstacle’s color, even when the defense fails.'] },