Re-theme the app: token-based CSS and a full face lift
CSS refactor: every color, font, radius, and shadow is now defined once in theme.css; all other styles derive translucent variants with color-mix(), so re-theming means editing one file. Removed the duplicate core.css/style.css import chains, dead styles, and the Bootstrap/Tailwind orphan classes that were silently unstyled (the main reason the splash page looked broken). New "Lantern & Brine" look: brass and parchment on a lantern-lit ink-navy night, Pirata One wordmark with Alegreya SC/Sans body fonts (self-hosted via fontsource — they were previously referenced but never loaded), parchment-faced playing cards, and a rebuilt splash page. Inline color styles in components were replaced with semantic classes (prompt-box, notice-banner, status chips, etc.), the rulebook's embedded palette was updated to match, and the leftover Vite favicon and "frontend" page title were replaced. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -42,14 +42,14 @@
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}
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</script>
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<div class="max-w-4xl mx-auto p-4 space-y-6">
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<h1 class="text-3xl font-bold text-gold">Admin Panel</h1>
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<div class="admin-page">
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<h1>Admin Panel</h1>
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{#if !data}
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<div class="card p-6">
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<h2 class="text-xl mb-4">Enter Admin Key</h2>
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<div class="card">
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<h2 class="mb-4">Enter Admin Key</h2>
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<form on:submit|preventDefault={loadAdminData} class="flex gap-4">
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<input type="text" bind:value={adminKey} class="form-control flex-grow" placeholder="Admin Key" required/>
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<input type="text" bind:value={adminKey} class="input-field flex-grow" placeholder="Admin Key" required/>
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<button type="submit" class="btn btn-primary">Login</button>
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</form>
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{#if error}
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@@ -57,42 +57,42 @@
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{/if}
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</div>
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{:else}
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<div class="card p-6">
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<h2 class="text-xl font-bold text-silver mb-4">Game: {data.game.crew_name}</h2>
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<div class="card">
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<h2 class="mb-4">Game: {data.game.crew_name}</h2>
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<p><strong>Phase:</strong> {data.game.phase}</p>
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<p><strong>Admin Key:</strong> <span class="bg-dark-900 px-2 py-1 font-mono text-sm">{data.game.admin_key}</span></p>
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<p><strong>Admin Key:</strong> <span class="admin-key-chip">{data.game.admin_key}</span></p>
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<h3 class="text-xl font-bold text-silver mt-8 mb-4">Players</h3>
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<table class="w-full text-left bg-dark-900 rounded border border-gray-700">
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<h3 class="mt-8 mb-4">Players</h3>
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<table class="admin-table">
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<thead>
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<tr class="border-b border-gray-700">
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<th class="p-3">Pi-Rat</th>
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<th class="p-3">Player</th>
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<th class="p-3">Role</th>
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<th class="p-3">Status</th>
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<th class="p-3">Rank</th>
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<th class="p-3">Re-join Link</th>
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<tr>
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<th>Pi-Rat</th>
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<th>Player</th>
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<th>Role</th>
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<th>Status</th>
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<th>Rank</th>
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<th>Re-join Link</th>
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</tr>
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</thead>
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<tbody>
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{#each data.players as p}
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<tr class="border-b border-gray-800">
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<td class="p-3">{p.name}</td>
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<td class="p-3">{p.player_name || p.name}</td>
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<td class="p-3">
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<tr>
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<td>{p.name}</td>
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<td>{p.player_name || p.name}</td>
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<td>
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{#if p.role === 'deep'} 🌊 Deep
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{:else if p.role === 'pirat'} 🐀 Pi-Rat
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{:else} None
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{/if}
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</td>
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<td class="p-3">
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<td>
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{#if p.is_ghost} 👻 Ghost
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{:else if p.is_dead} 💀 Dead
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{:else} Alive
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{/if}
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</td>
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<td class="p-3">{p.rank}</td>
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<td class="p-3">
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<td>{p.rank}</td>
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<td>
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<div class="link-copy-action">
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<a href={rejoinLink(p.id)} class="btn btn-secondary btn-small">Open</a>
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<button on:click={() => copyRejoinLink(p.id)} class="btn btn-secondary btn-small">
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@@ -104,7 +104,7 @@
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{/each}
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</tbody>
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</table>
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<div class="mt-8">
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<a href="/#/game/{gameId}/join" class="btn btn-secondary">Back to Game Join Page</a>
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</div>
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