Re-theme the app: token-based CSS and a full face lift
CSS refactor: every color, font, radius, and shadow is now defined once in theme.css; all other styles derive translucent variants with color-mix(), so re-theming means editing one file. Removed the duplicate core.css/style.css import chains, dead styles, and the Bootstrap/Tailwind orphan classes that were silently unstyled (the main reason the splash page looked broken). New "Lantern & Brine" look: brass and parchment on a lantern-lit ink-navy night, Pirata One wordmark with Alegreya SC/Sans body fonts (self-hosted via fontsource — they were previously referenced but never loaded), parchment-faced playing cards, and a rebuilt splash page. Inline color styles in components were replaced with semantic classes (prompt-box, notice-banner, status chips, etc.), the rulebook's embedded palette was updated to match, and the leftover Vite favicon and "frontend" page title were replaced. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -27,36 +27,34 @@
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<div class="obstacles-container" id="scene-obstacles-container">
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<!-- TOP STATUS BAR: Scene Info and Captain -->
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<div class="scene-status-banner glass-panel" style="margin-bottom: 1.5rem; padding: 1rem; background: rgba(7, 11, 18, 0.6); border: 1px solid rgba(212, 175, 55, 0.2); border-radius: 8px;">
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<div style="display: flex; justify-content: space-between; align-items: center; flex-wrap: wrap; gap: 1rem;">
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<!-- Captain Badge -->
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<div>
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{#if captain}
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<span class="captain-badge" style="background: rgba(212, 175, 55, 0.15); border: 1px solid var(--gold); color: var(--gold); padding: 0.4rem 1rem; border-radius: 20px; font-size: 1rem; font-weight: 700; font-family: var(--font-heading); display: inline-flex; align-items: center; gap: 0.5rem;">
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🏴☠️ Captain: {displayName(captain)} (Rank {captain.rank}){isCaptain ? ' — You!' : ''}
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<div class="scene-status-banner">
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<!-- Captain Badge -->
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<div>
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{#if captain}
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<span class="captain-badge">
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🏴☠️ Captain: {displayName(captain)} (Rank {captain.rank}){isCaptain ? ' — You!' : ''}
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</span>
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{:else}
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<span class="captain-badge vacant">
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🏴☠️ Captain: None{state.game.completed_crew_1 ? '' : ' (steal a ship first!)'}
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</span>
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{/if}
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</div>
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<!-- Active Scene Roster Mini-list -->
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<div class="roster-chips">
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<span class="roster-label">Active Roster:</span>
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{#each state.players as p}
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{#if p.role === 'deep'}
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<span class="player-chip deep-chip">
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🌊 {displayName(p)} (Deep)
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</span>
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{:else}
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<span class="captain-badge" style="background: rgba(255, 255, 255, 0.05); border: 1px dashed rgba(255, 255, 255, 0.2); color: var(--text-muted); padding: 0.4rem 1rem; border-radius: 20px; font-size: 1rem; display: inline-flex; align-items: center; gap: 0.5rem;">
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🏴☠️ Captain: None{state.game.completed_crew_1 ? '' : ' (steal a ship first!)'}
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{:else if p.role === 'pirat'}
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<span class="player-chip pirat-chip {p.is_ghost ? 'is-ghost' : ''} {p.is_dead ? 'is-dead' : ''} {p.id === state.game.captain_player_id ? 'is-captain' : ''}">
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{#if p.is_ghost}👻{:else if p.is_dead}💀{:else}🐀{/if} {displayName(p)} (Rank {p.rank}){p.id === state.game.captain_player_id ? ' ⭐' : ''}
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</span>
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{/if}
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</div>
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<!-- Active Scene Roster Mini-list -->
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<div style="display: flex; gap: 0.5rem; flex-wrap: wrap; align-items: center;">
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<span style="font-size: 0.85rem; color: var(--text-muted); font-family: var(--font-heading); margin-right: 0.25rem;">Active Roster:</span>
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{#each state.players as p}
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{#if p.role === 'deep'}
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<span class="player-chip deep-chip" style="font-size: 0.8rem; padding: 0.25rem 0.6rem; border-radius: 12px; margin: 0; display: inline-flex; align-items: center; gap: 0.25rem;">
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🌊 {displayName(p)} (Deep)
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</span>
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{:else if p.role === 'pirat'}
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<span class="player-chip pirat-chip" style="font-size: 0.8rem; padding: 0.25rem 0.6rem; border-radius: 12px; margin: 0; display: inline-flex; align-items: center; gap: 0.25rem; {p.is_ghost ? 'border-color: #7890a8; color: #a0b0c0; background: rgba(120, 150, 180, 0.1);' : ''} {p.is_dead ? 'border-color: var(--red-suit); color: var(--red-suit); background: rgba(255, 42, 95, 0.1);' : ''} {p.id === state.game.captain_player_id ? 'border-color: var(--gold); color: var(--gold); background: rgba(212, 175, 55, 0.1);' : ''}">
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{#if p.is_ghost}👻{:else if p.is_dead}💀{:else}🐀{/if} {displayName(p)} (Rank {p.rank}){p.id === state.game.captain_player_id ? ' ⭐' : ''}
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</span>
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{/if}
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{/each}
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</div>
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{/each}
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</div>
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</div>
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